Full notes
Full Dungeon Warfare 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, dear players,
What changed
- Maps
- Gameplay
First off, I'd like to thank everyone who commented or gave a thumbs-up on the last post. We've read every single comment. Your feedback has given us a ton of motivation.
Since then, we've been working hard on Dungeon Warfare 3. Today, I'd like to share some information with you.
There have been some upgrades in the graphics department. We’re keeping the pixel art look, but with a slightly higher resolution. We've also enlisted the help of some talented pixel artists. I hope you find it as visually appealing as I do.
My previous post created some confusion about whether there would be a deck-building element in the game. I’d like to clarify that there will be no deck-building. However, there will be cards in the game. Players will be able to create their own world using terrain and building tiles, which will be given in the form of cards. These elements provide passive effects, such as:
The Plains tile adds a peasant to every wave, providing extra gold for the players. - The Gold Mine increases the player's starting gold. - The Library increases the XP yield from adjacent dungeons.
Any ideas regarding these metagame elements are more than welcome.
As for the gameplay, we're adding Heroes. These are powerful units with unique abilities to aid your defense. Players can control their movement by placing waypoints. And of course, there will be powerful new traps for you to experiment with.
A lot more interesting things are in the works.
We plan to release the game this December. I'll come back in a couple of months with a Steam page that so you can wishlist the game.
Until then, full steam ahead!
Jinmann
Source
Changelog.gg summarizes and formats this update. How we read updates.
