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Steam News24 January 20197y ago

Update 1.2.0

Changelogs In addition to the previous 1.2.0b changelogs... Balance Changes Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquir

Full notes

Full Dungeon Warfare 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Balance
  • Gameplay
addedBalance ChangesPermanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly.
fixedBalance ChangesHex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage.
changedBalance ChangesHex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level.
changedBalance ChangesFirebat Egg - Minion damage increases with item mods increasing consumable trap damage.
changedBalance ChangesEnemy damage scaling has been decreased.
changedBalance ChangesEndless mode unlock level increased from 20 to 30.
Hex Trap - Explosive Frog - Damage increased from fixed2.02%Endless mode unlock level2030Endless mode unlock level increased, buff

Dungeon Warfare 2 changes

addedPermanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly.
fixedHex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage.
changedHex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level.
changedFirebat Egg - Minion damage increases with item mods increasing consumable trap damage.
changedEnemy damage scaling has been decreased.

Changelogs

In addition to the previous 1.2.0b changelogs...

Balance Changes

  • Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly.

  • Hex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage.

  • Hex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level.

  • Firebat Egg - Minion damage increases with item mods increasing consumable trap damage.

  • Enemy damage scaling has been decreased.

  • Endless mode unlock level increased from 20 to 30.

Miscellaneous

  • Various bug fixes.

  • Added Steam Rich Presence support.

Please share your feedback in the discussion board. Thank you for playing!

Source

Steam News / 24 January 2019

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