Full notes
Full Dungeon Warfare 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Dungeon Warfare 2 changes
Changelogs
In addition to the previous 1.2.0b changelogs...
Balance Changes
Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly.
Hex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage.
Hex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level.
Firebat Egg - Minion damage increases with item mods increasing consumable trap damage.
Enemy damage scaling has been decreased.
Endless mode unlock level increased from 20 to 30.
Miscellaneous
Various bug fixes.
Added Steam Rich Presence support.
Please share your feedback in the discussion board. Thank you for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
