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Steam News2 December 20257mo ago

Demo v1.02 is up, now also on Steam Deck!

Hey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, rebalance the game and offer bugfixes to minor issues that were made evident through

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Full Dungeon Trail update

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Hey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, rebalance the game and offer bugfixes to minor issues that were made evident through testing, both in-house and thanks to the community.

What changed

0 fixes2 additions0 changes0 removals
  • Balance
addedHey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, rebalance the game and offer bugfixes to minor issues that were made evident through testing, both in-house and thanks to the community.
addedFor the spiciest thing in this update: Lucky Numbers are the new element we added to the game. After getting a round of feedback that made it clear the most fun people were having with the game involved "gambling", we decided to leave one more thing up to fate: whenever you go to choose an Adventurer for your party, from the get-go or one of the Taverns, they'll have one number they're attuned to: that number will count as a 7 in specific situations, generally leading to more damage to enemies, healing more during HEAL events and avoinding damage in TRAP events better. Enemies were rebalanced to reflect that extra damage expected from the average dice rolls. Starting from the first town, we also made it so that you can reroll the Adventurers available at an inn, and they come with different levels so you don't have to pick up a level 1 Adventurer late in the game... maybe. The Lucky Number or function they can serve in your build might make it worth it.

Dungeon Trail changes

addedHey there, we hope you're enjoying your dice rolling adventure. We decided to spend a little while longer to test out a new mechanic, rebalance the game and offer bugfixes to minor issues that were made evident through testing, both in-house and thanks to the community.
addedFor the spiciest thing in this update: Lucky Numbers are the new element we added to the game. After getting a round of feedback that made it clear the most fun people were having with the game involved "gambling", we decided to leave one more thing up to fate: whenever you go to choose an Adventurer for your party, from the get-go or one of the Taverns, they'll have one number they're attuned to: that number will count as a 7 in specific situations, generally leading to more damage to enemies, healing more during HEAL events and avoinding damage in TRAP events better. Enemies were rebalanced to reflect that extra damage expected from the average dice rolls. Starting from the first town, we also made it so that you can reroll the Adventurers available at an inn, and they come with different levels so you don't have to pick up a level 1 Adventurer late in the game... maybe. The Lucky Number or function they can serve in your build might make it worth it.

For the spiciest thing in this update: Lucky Numbers are the new element we added to the game. After getting a round of feedback that made it clear the most fun people were having with the game involved "gambling", we decided to leave one more thing up to fate: whenever you go to choose an Adventurer for your party, from the get-go or one of the Taverns, they'll have one number they're attuned to: that number will count as a 7 in specific situations, generally leading to more damage to enemies, healing more during HEAL events and avoinding damage in TRAP events better. Enemies were rebalanced to reflect that extra damage expected from the average dice rolls. Starting from the first town, we also made it so that you can reroll the Adventurers available at an inn, and they come with different levels so you don't have to pick up a level 1 Adventurer late in the game... maybe. The Lucky Number or function they can serve in your build might make it worth it.

We also spent a lot of time making sure the game runs well on Steam Deck, and the demo should be fully playable in it: however, please let us know if you run into any issues. We hope these and the other minor changes we've done make the game more fun, and as usual, we're open to feedback and interested in your thoughts.

Best of luck, guildmasters!

Source

Steam News / 2 December 2025

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