Update history
Latest Dungeon Tactics updates
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- Dungeon Tactics
Enemy Health Display
Added Enemy Health/Energy Display: Bars will show based on level of monster mastery (See Bestiary) and two new configuration options. Energy bars can be turned on/off. Health bars options: "Always", "Targeting", "Never"…
Announcement4 changesFixBalance - Dungeon Tactics
Autobattle Options
Autobattle Option Rundown: Press 1 (left shoulder button) to repeat current party member previous command. Press 2 (right shoulder button) to repeat all REMAINING party members' previous command. Press R (Select button)…
Announcement2 changesFixBalance - Dungeon Tactics
Main Menu in Bestiary
Disabled the keys relating to Main Menu while Bestiary is open.
Announcement1 changeGameplay - Dungeon Tactics
Bestiary
Added monster bestiary, which will fill itself in as you beat monsters and find their item drops. It is accessible from both the Title and System menu(s). Fixed an issue with Reactive skill Faith...duration was incorrec…
Store5 changesFixBalance - Dungeon Tactics
Status Help
Added a Help page detailing some important information about status effects.
Announcement1 changeGameplay - Dungeon Tactics
Level 12 event soft-lock
Corrected an issue that would cause a soft lock on the level 12 event. Updated wording for Shadow Cover to make it more clear that the Chill damage is a status effect.
Announcement1 changeFixBalance - Dungeon Tactics
Cleanse Skill Fix (And some group AOE skills)
Casting cleanse in and out of combat could cause a crash with varying number of debuffs present. This same issue (in combat) was affecting some group-wide skills such as Bard songs, and should now again work properly.
Announcement1 changePerformance - Dungeon Tactics
Traps, AOE skills animation/death desync, skill descriptions
Fixed an issue where traps would crash game when hit with only 3 party members. Fixed animations, damage text, and enemy death sync for certain aoe skills. Updated skill descriptions to be more concise for Holy Hammer,…
Announcement3 changesFixPerformance - Dungeon Tactics
Napalm Kitty
Napalm Kitty was behaving poorly, and had to be trained a bit more. Kitty should be working as normal now!
Announcement - Dungeon Tactics
Summon Duration and Trap Death bugs
Summons should now correctly decrement remaining duration after actions are taken in combat. Party death by traps should no longer result in potential crash when pressing confirm immediately.
Announcement2 changesBalancePerformance

