Scope Details of this section: This section contains the scope of what patches were made in the current version. This small update brings some patches to the game and addresses a request we did to the community.
Full notes
Full Dungeon Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition2 changes0 removals
Gameplay
Store
Fixes
Maps
changedRedeemerChanged Redeemer's summon behaviour. Now, the redeemer will appear after a certain amount of time has passed (more than enough to complete the level), regardless of the number of activated marks. It will also appear after activating the final mark. This change derived from a review requested by players, since the Redeemer's purpose in the game wasn't obvious (since you could grind on a level for ever, as long as the last mark remained unactive). Special thanks to Steam user Einko for his suggestion on the matter!
changedItemsSign Board A little bit of a more personal note here: about a year ago, we requested players that helped with the game's alpha and beta stages to sign a Sign Board, since we had a surprise stored. However, we took a long time to reply to this surprise (even though the original intent never changed, which was personal custom items named after the players) and we'd like to apologize for the time it has taken! In the next patches, ALL people that signed the board up until now will get an item in the game named after them. We will continue doing and extend this rewarding behaviour to any players we see are worthy of it, being dependent on factors such as their participation in the game, engagement with the community and overall support for the game! ːsteamhappyː Some of the items have descriptions and effects determined by us. However, if any of the item's author does not like its item's effect, please email us so that we change it accordingly ːsteamhappyː And now, here follows the first batch of items: ( NEW )Brontolo's Sight Item Effect : +40% Accuracy. Can see enemies in entire room. Item Class : Rare Item Stacks : 1 Steam User : Brontolo ( NEW )SeekNDestroy Missile Item Effect : On attack, 20/30/40% chance to launch a missile that deals 40/60/80 damage. Item Class : Rare Item Stacks : 3 Steam User : SeekNDestroy ( NEW )Daniel Novak (DaxThorn)'s Gem Item Effect : +10/15% experience gained Item Class : Rare Item Stacks : 2 Steam User : DaxThorn ( NEW )Xgpmcnp Cookie Totem Item Effect : Transforms projectiles into cookies. +2 mixed damage. Item Class : Uncommon Item Stacks : 1 Steam User : Xgpmcnp ( NEW )Austinlb90's Amber Item Effect : +8/10/12 mixed defense. Item Class : Uncommon Item Stacks : 3 Steam User : Austinlb90
fixedBug Fixes & Feedback ChangesDetails of this section:
fixedBug Fixes & Feedback ChangesThis section contains the bug fixes that were applied in issues detected in the previous versions.
fixedBugsFixed a bug where the ending cutscenes were being displayed without having freed all heroes.
addedBugsIMPORTANT: Added a temporary fix mechanism to the Out-Of-Map issue. Now, when out of bounds, if the player exceeds a square area around the map, the player will be teleported back to the dungeon's
Dungeon Souls changes
changedChanged Redeemer's summon behaviour. Now, the redeemer will appear after a certain amount of time has passed (more than enough to complete the level), regardless of the number of activated marks. It will also appear after activating the final mark. This change derived from a review requested by players, since the Redeemer's purpose in the game wasn't obvious (since you could grind on a level for ever, as long as the last mark remained unactive). Special thanks to Steam user Einko for his suggestion on the matter!
changedSign Board A little bit of a more personal note here: about a year ago, we requested players that helped with the game's alpha and beta stages to sign a Sign Board, since we had a surprise stored. However, we took a long time to reply to this surprise (even though the original intent never changed, which was personal custom items named after the players) and we'd like to apologize for the time it has taken! In the next patches, ALL people that signed the board up until now will get an item in the game named after them. We will continue doing and extend this rewarding behaviour to any players we see are worthy of it, being dependent on factors such as their participation in the game, engagement with the community and overall support for the game! ːsteamhappyː Some of the items have descriptions and effects determined by us. However, if any of the item's author does not like its item's effect, please email us so that we change it accordingly ːsteamhappyː And now, here follows the first batch of items: ( NEW )Brontolo's Sight Item Effect : +40% Accuracy. Can see enemies in entire room. Item Class : Rare Item Stacks : 1 Steam User : Brontolo ( NEW )SeekNDestroy Missile Item Effect : On attack, 20/30/40% chance to launch a missile that deals 40/60/80 damage. Item Class : Rare Item Stacks : 3 Steam User : SeekNDestroy ( NEW )Daniel Novak (DaxThorn)'s Gem Item Effect : +10/15% experience gained Item Class : Rare Item Stacks : 2 Steam User : DaxThorn ( NEW )Xgpmcnp Cookie Totem Item Effect : Transforms projectiles into cookies. +2 mixed damage. Item Class : Uncommon Item Stacks : 1 Steam User : Xgpmcnp ( NEW )Austinlb90's Amber Item Effect : +8/10/12 mixed defense. Item Class : Uncommon Item Stacks : 3 Steam User : Austinlb90
fixedDetails of this section:
fixedThis section contains the bug fixes that were applied in issues detected in the previous versions.
fixedFixed a bug where the ending cutscenes were being displayed without having freed all heroes.
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
This small update brings some patches to the game and addresses a request we did to the community.
Game Elements
Redeemer
Changed Redeemer's summon behaviour. Now, the redeemer will appear after a certain amount of time has passed (more than enough to complete the level), regardless of the number of activated marks. It will also appear after activating the final mark. This change derived from a review requested by players, since the Redeemer's purpose in the game wasn't obvious (since you could grind on a level for ever, as long as the last mark remained unactive). Special thanks to Steam user Einko for his suggestion on the matter!
Items
Sign Board A little bit of a more personal note here: about a year ago, we requested players that helped with the game's alpha and beta stages to sign a Sign Board, since we had a surprise stored. However, we took a long time to reply to this surprise (even though the original intent never changed, which was personal custom items named after the players) and we'd like to apologize for the time it has taken! In the next patches, ALL people that signed the board up until now will get an item in the game named after them. We will continue doing and extend this rewarding behaviour to any players we see are worthy of it, being dependent on factors such as their participation in the game, engagement with the community and overall support for the game! ːsteamhappyː Some of the items have descriptions and effects determined by us. However, if any of the item's author does not like its item's effect, please email us so that we change it accordingly ːsteamhappyː And now, here follows the first batch of items: (NEW)Brontolo's Sight Item Effect: +40% Accuracy. Can see enemies in entire room.
Item Class
Rare Item Stacks: 1 Steam User: Brontolo (NEW)SeekNDestroy Missile Item Effect: On attack, 20/30/40% chance to launch a missile that deals 40/60/80 damage.
This section contains the bug fixes that were applied in issues detected in the previous versions.
Bugs
Fixed a bug where the ending cutscenes were being displayed without having freed all heroes.
AddedIMPORTANTAdded a temporary fix mechanism to the Out-Of-Map issue. Now, when out of bounds, if the player exceeds a square area around the map, the player will be teleported back to the dungeon's