In this update2
Full notes
Full Dungeon Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Workshop
- Balance
Dungeon Souls changes
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
This update brings hero balancing to the game (with updated abilities), as well as modding support and re-make of voice lines!
Modding Support
We have added modding support for Dungeon Souls! Hurray! ːsteamhappyː Currently, the modding feature is limited to items only, but if players like it a lot and we start seeing quite the engagement, more features are to come! Here is a small roadmap of what we have planned for modding support, in case the community wants more of it:
Enemies
Pets
Arcane Forge
Dungeon Levels
Traps
Check out the Dungeon Souls Wikia for more information, as well as the game's Steam Workshop page!
DSEditor
You can download the Dungeon Souls Editor via this link
Game Elements
Redeemer Changed Redeemer's behaviour due to feedback concerning the amount of time available in a dungeon before Redeemer appeared. On easy and normal difficulties, redeemer will take twice the amount of time to appear (x2 multiplier). Also, the base amount of time it takes for the Redeemer to appear has been increased by over 60%. Voice Acting Changed both Skeleton King's and Slime Gargantulum's voice lines! We've also changed Slime Gargantulum's voice and revamped Skeleton King's!
Hero Balancing
We've taken a look into the feedback obtained from the hero balancing survey! From an analysis, we found out that every hero seems to be both over powered and under powered (suggesting that it depends on the player's play style). However, there were some heroes who were more "unfairly" under powered when compared with other heroes. We also observed general feedback in regard to abilities and cooldowns. As such, here is our hero balancing update! We hope you guys like it! ːsteamhappyː
Passives
At max passive level (and, proportionally, all levels below):
Changed passive health from 75% to 50%.
Changed passive damage from 40% to 30%
Changed passive crit from 25% to 20%
Changed passive defense from 150% to 120%
Changed passive resist from 140% to 120%
Barbarian
Thunder Axe Increased shockwave scaling damage from 10+(5 per skill level) physical damage and 90+(10 per skill level) magical damage to 70+(10 per skill level) physical damage and 60+(10 per skill level) magical damage. Cooldowns Changed Shout of Rage's cooldown from 15 seconds to 10. Changed Thunder Axe's cooldown from 18 seconds to 4.
Archer
Cooldowns Changed Pentuple Arrow's cooldown from 12 seconds to 10. Changed Rain of Arrows' cooldown from 18 seconds to 6.
Thief
Stats
Increased base hp by 10.
Thief Bomb changed to (NEW) Dagger Flurry: Throws an empowered dagger at up to 6+(1 per skill level) nearby enemies, dealing 150+(40 per skill level) physical damage. Cooldowns Changed Invisibility's cooldown from 14 seconds to 8.
Wizard
Stats
Increased base hp by 20.
Increased base magic resist by 1.
Duplicate Now creates a flash fire that deals 80+(30 per skill level) magical damage to nearby enemies. Cooldowns Changed basic attack cooldown from 1 second to 0.8 seconds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
