Full notes
Full Dungeon Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Events
Dungeon Souls changes
Scope
Details of this section:
This section contains the scope of what patches were made in the current version.
This is a minor patch to fix some of the bugs found in 1.0.4, adding two new game-quality features.
Game Elements
Crash Manager Added a new mechanism that detects when a crash occurs during a playthrough. If such an event happens, the manager will recover the amount of gold collected, as well as the rank. Quicksave Added a new quicksave feature to the game. Every time you defeat a boss, a Gate appears. This gate allows you to quicksave your run, just in case you want to take a break from playing but keep going with the run!
Bug Fixes
Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.
Fixed a bug where Razer effects were not being displayed properly.
Fixed a bug where the game would crash at start under certain conditions.
Fixed minor bugs.
Aware: There are still some people experiencing a black screen. We are looking into this issue.
Aware: Sometimes, the player can go out-of-bounds. We are looking into a mechanism that fixes this issue.
Aware: Sometimes, the Soul Orb does not spawn. We are trying to reproduce this issue and fix it.
Coming Next
Here are a few things that are coming next patch:
Controller optimization - We're adding an aimbot that will help controller players making the game easier to play by reducing awkwardness related with aiming.
Event-Related Items
Events
New Zones
Secret Mechanic
Source
Changelog.gg summarizes and formats this update. How we read updates.
