Full notes
Full Dungeon Slayer: Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
Dungeon Slayer: Tactics changes
Thank you all for playing Dungeon Slayer: Tactics and sharing your feedback.
Based on your suggestions, I’ve continued making improvements focused on clarity, balance, and overall gameplay experience.
👀 Gameplay Clarity & UI
Added and improved gameplay tips, hotkey information, and ability descriptions.
Added new tutorial levels to help players learn the mechanics more easily.
Improved combat information readability, including fixes to enemy attack order display.
⚔️ Battle & Balance Adjustments
Adjusted difficulty balance across multiple runs.
Improved enemy spawn logic to make encounters feel more natural and better paced.
Adjusted some rewards, equipment values, and reputation loss balance.
Fixed issues where enemies could duplicate, stop moving, or fail to find targets properly.
🛠 Fixes & Stability
Fixed an issue where equipment or relics could disappear.
Resolved several level loading issues.
Fixed a number of combat-related issues that could affect the overall gameplay experience.
💬 Finally
Thank you again to everyone who has played the game and shared feedback.
I’ll continue improving Dungeon Slayer: Tactics based on player suggestions. If you run into any issues or have thoughts on balance, UI, or gameplay, feel free to leave a comment.
Source
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