What changed
0 fixes0 additions5 changes0 removals
- Performance
- UI and audio
- Compatibility
- Gameplay
changedFully Performant Dungeon Rampage (Using Starling for rendering the game with the GPU instead of the CPU like it currently does)
changedHD Dungeon Rampage (Heroes, Pets, Enemy Models, Props, Attacks, Projectiles Animations, UI) -HDifying the original graphics!
changedAchievements & Native Controller Support
changedWhat happens in the meantime?We’ll continue releasing minor updates and fixes through the 1.0 launch. If we have a tech feature like Starling Rendering or Native Controller Support ready, we’ll try to launch those early. On the development side, you might be wondering “have things been slower lately?” Well we’ve been changing our development philosophy. Our previous monthly content cadence was difficult to maintain with our team size. We wanted Dungeon Rampage to feel like a live service game, but we didn’t have the right resources to support it, so it ended up just slowing us down. Going forward any content or feature additions will be tied to major game updates. We believe this is better for the long-term health of the game, and it’s closer to how other similar games in our genre operate. Our goal as a team is unchanged: keep Dungeon Rampage running forever, and make it the best game we can. Let us know what you think of this change, and let us know what you would want to see more of from Dungeon Rampage in our feedback form: https://forms.gle/brL3wdLFj35q97PL9
changedWhat happens in the meantime?Side Note: No, this isn't an art change as some people have been worried about, this is the same work we have done previously with the main menu where it's the exact same art style, but no longer pixelated.
Dungeon Rampage changes
changedFully Performant Dungeon Rampage (Using Starling for rendering the game with the GPU instead of the CPU like it currently does)
changedHD Dungeon Rampage (Heroes, Pets, Enemy Models, Props, Attacks, Projectiles Animations, UI) -HDifying the original graphics!
changedAchievements & Native Controller Support
changedWe’ll continue releasing minor updates and fixes through the 1.0 launch. If we have a tech feature like Starling Rendering or Native Controller Support ready, we’ll try to launch those early. On the development side, you might be wondering “have things been slower lately?” Well we’ve been changing our development philosophy. Our previous monthly content cadence was difficult to maintain with our team size. We wanted Dungeon Rampage to feel like a live service game, but we didn’t have the right resources to support it, so it ended up just slowing us down. Going forward any content or feature additions will be tied to major game updates. We believe this is better for the long-term health of the game, and it’s closer to how other similar games in our genre operate. Our goal as a team is unchanged: keep Dungeon Rampage running forever, and make it the best game we can. Let us know what you think of this change, and let us know what you would want to see more of from Dungeon Rampage in our feedback form: https://forms.gle/brL3wdLFj35q97PL9
changedSide Note: No, this isn't an art change as some people have been worried about, this is the same work we have done previously with the main menu where it's the exact same art style, but no longer pixelated.
Rampagers,
We have heard your feedback and we are finally excited to announce that.... Dungeon Rampage is going from a Revival to a Remaster!! Here’s what 1.0 will look like:
Fully Performant Dungeon Rampage (Using Starling for rendering the game with the GPU instead of the CPU like it currently does)
HD Dungeon Rampage (Heroes, Pets, Enemy Models, Props, Attacks, Projectiles Animations, UI) -HDifying the original graphics!
Achievements & Native Controller Support
Pyromancer & Dragonknight
And more…
What happens in the meantime?
We’ll continue releasing minor updates and fixes through the 1.0 launch. If we have a tech feature like Starling Rendering or Native Controller Support ready, we’ll try to launch those early. On the development side, you might be wondering “have things been slower lately?” Well we’ve been changing our development philosophy. Our previous monthly content cadence was difficult to maintain with our team size. We wanted Dungeon Rampage to feel like a live service game, but we didn’t have the right resources to support it, so it ended up just slowing us down. Going forward any content or feature additions will be tied to major game updates. We believe this is better for the long-term health of the game, and it’s closer to how other similar games in our genre operate. Our goal as a team is unchanged: keep Dungeon Rampage running forever, and make it the best game we can. Let us know what you think of this change, and let us know what you would want to see more of from Dungeon Rampage in our feedback form: https://forms.gle/brL3wdLFj35q97PL9
We hope you see you in the Dungeons,
The Dungeon Rampage Team
Side Note: No, this isn't an art change as some people have been worried about, this is the same work we have done previously with the main menu where it's the exact same art style, but no longer pixelated.