Full notes
Full Dungeon Rampage update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Rampagers!
What changed
- Compatibility
- Server
- Performance
- Gameplay
We are launching today an experimental client which you can access via going to Game Settings, Game Versions & Beta and then clicking [c]experimental[/c]!
What is experimental?
Experimental is a way for us to make more "risky" fixes and features which may or may not make it into the game!
This will sync with the live servers, so any progress you make on the experimental branch is also going to be on your main account! And you can even play with friends who are on the main version of the game (so this is a “client side only” patch)
Changes
Here are some changes (please let us know of any bugs on experimental!)
Changes with how 16:9 is implemented.
Please let us know if anything is positioned wrongly or scaled weirdly vs the current live version. This should resolve some of the remaining scaling issues with popups.
Misc performance optimization targeting Memory & Resource Leaks.
This should help the game’s performance on floors past the first one of the play-session. But some of these fixes can be riskier and cause crashes!
Change the game’s port to [c]3074[/c], this should help those who’ve had to access the game via a VPN. If you run into errors connecting to the game let us know! If we don’t hear any issues we may make this the new default.
Basically this is defaulting to use the flag we just introduced: [c]--use-fallback-socket-port[/c]
Known Issues
Hovering over your friend in the bottom bar sometimes has the buttons in the wrong spot
Reporting Bugs
We're trying out a new forum for bugs on Discord! Please make sure when you report bugs that you specify that it is properly tagged with the experimental tag
Source
Changelog.gg summarizes and formats this update. How we read updates.
