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Steam News31 October 20258mo ago

[v1.0.1]

Changelog New Features: Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed); Adjustments: Improved the description of the "Rune

In this update4

Full notes

Full Dungeon Mori update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions8 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Fixes
addedNew Features:Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);
changedAdjustments:Improved the description of the "Rune of Magic Absorption";
changedBalancing Adjustments:Reduced the penetration percentage of Dracolich's skills;
changedBalancing Adjustments:Reduced the Dracolich's initial Spell Damage value;
removedBalancing Adjustments:Void Slime is no longer immune to Curse status;
changedBalancing Adjustments:Reduced the stat bonus of the "Rune of Magic Absorption", but also reduced the negative effects on healing;

Dungeon Mori changes

addedAdded a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);
changedImproved the description of the "Rune of Magic Absorption";
changedReduced the penetration percentage of Dracolich's skills;
changedReduced the Dracolich's initial Spell Damage value;
removedVoid Slime is no longer immune to Curse status;

Changelog

New Features:

  • Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);

Adjustments:

  • Improved the description of the "Rune of Magic Absorption";

Balancing Adjustments:

  • Reduced the penetration percentage of Dracolich's skills;

  • Reduced the Dracolich's initial Spell Damage value;

  • Void Slime is no longer immune to Curse status;

  • Reduced the stat bonus of the "Rune of Magic Absorption", but also reduced the negative effects on healing;

  • Reduced the stat bonus of the "Rune of Unbalancing";

  • Adjusted the stat scaling for the Arena gladiators:

  • - Now their Spell Damage and Attack Speed have hard limits on how far they scale;

  • - Gladiator stats now have diminishing returns, especially noticeable on the Endless Arena, where enemies should scale more slowly the higher level they are;

  • Increased the Experience and Gold rewards from Arena gladiators;

Bugfixes:

  • Fixed certain cards on "Card Flipper" having the wrong values;

  • Fixed female "Skeleton" characters having the wrong body color during certain animations;

Source

Steam News / 31 October 2025

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