In this update4
Full notes
Full Dungeon Mori update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Dungeon Mori changes
A small patch with some bugfixes and adjustments to things introduced in the latest patch, along with some changes to combat feedback and animations.
Changelog
New Features:
Added new attack animations for pets;
Added new attack animations for specific weapons;
Adjustments:
Improved critical hit feedback;
Added shortcuts to "Gem Melding", "Gem Alchemy" and "Gem Storage" menus between them;
Improved the Pet's hidden element information display on the "Pets" menu;
Pet's hidden element is now also shown as an icon on your Pet list while having the "Rune of the Beastmaster" equipped;
Improved Pet sorting on the Pets menu;
Balancing Adjustments:
Reduced the stats of the following Badges:
- Scholar;
- Know-It-All;
Increased the number of stacks of bleed applied by pets while using the "Rune of the Beastmaster";
Bugfixes:
Fixed bread not healing HP when Rune of Magic Absorption was equipped;
Fixed some attack particle effects not rendering correctly;
Beard type name no longer displays incorrectly if you're wearing a helmet during character creation;
"Panacea" spell no longer removes player buffs;
Fixed "Mini-Mushroom" Pet element and stats not working correctly;
Source
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