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Steam News8 January 20233y ago

Dungeon Maker Update 16

Heyo, Another update of updates is here, with most of these changes being released in a series of smaller updates over the past month.

Full notes

Full Dungeon Maker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions1 change0 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
fixedFixed bug where hit die roll was adding constitution saving throw instead of modifier to result - Fixed bug where game would lock up on title credits if no connection to Steam was found - Fixed bug where non-ranged area spells were cast like ranged ones - Fixed label for DM daytime selector - Fixed bug where hit dice only healed locally, not to server - Made it so door lock icons and one way teleporters appear on the correct levels - Fixed bug where you couldn’t always scroll through items in the map maker - Fixed bug where NPCs and enemies placed on rotated doors could not be selected or deselected - Fixed bug where drop down menu items were not having their fonts changed
addedI found the door lock icon was difficult to see at times, so I added a black outline to it to make it more visible to the game host.
addedNew Features
addedThe first major new feature you may have noticed is the new animated dice rolls. These are optional and can be turned off in the settings, but set to on by default. You can also change the colour of the dice in the settings menu.
addedAnother new feature is the ability for the game host to add and remove fire from tiles. The add fire button will turn on fire addition, and add a fire to any tile the host clicks, which will appear for all players. The end fire button will remove any fires that had been placed when clicking on them.
changedThese fires cast light and animate, but do not do any damage on their own. It is up to the host and players to decide when these fires do damage and roll the dice manually. But this tool could be used to represent spells that aren't circular like wall of fire, or set up scenarios where an area is burning.

Heyo,

Another update of updates is here, with most of these changes being released in a series of smaller updates over the past month.

Bug Fixes

  • Fixed bug where hit die roll was adding constitution saving throw instead of modifier to result - Fixed bug where game would lock up on title credits if no connection to Steam was found - Fixed bug where non-ranged area spells were cast like ranged ones - Fixed label for DM daytime selector - Fixed bug where hit dice only healed locally, not to server - Made it so door lock icons and one way teleporters appear on the correct levels - Fixed bug where you couldn’t always scroll through items in the map maker - Fixed bug where NPCs and enemies placed on rotated doors could not be selected or deselected - Fixed bug where drop down menu items were not having their fonts changed

Small Changes

I found the door lock icon was difficult to see at times, so I added a black outline to it to make it more visible to the game host.

I also made it so if an enemy or NPC is on top of a door or light, when the DM clicks the only action is to select or deselect the NPC or enemy, and not also toggle the door or light.

New Features

The first major new feature you may have noticed is the new animated dice rolls. These are optional and can be turned off in the settings, but set to on by default. You can also change the colour of the dice in the settings menu.

During multiplayer dice will roll across the screen and bounce off the edge for most dice rolls, and display their rolled value before fading away.

Another new feature is the ability for the game host to add and remove fire from tiles. The add fire button will turn on fire addition, and add a fire to any tile the host clicks, which will appear for all players. The end fire button will remove any fires that had been placed when clicking on them.

These fires cast light and animate, but do not do any damage on their own. It is up to the host and players to decide when these fires do damage and roll the dice manually. But this tool could be used to represent spells that aren't circular like wall of fire, or set up scenarios where an area is burning.

Finally I've added new items to the game including note, fireplace, stone coffin, stone coffin empty, wood coffin, wood coffin empty, crypt, crypt empty, lantern, pole lantern, lute, satchel, crystals, wagon wheel.

As always please let me know of any bugs, issues, or desired new features or items in the Steam discussions.

Cheers

Source

Steam News / 8 January 2023

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