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Steam News14 July 20241y ago

Dungeon Exiles 0.5.3

Hello everyone, Gronkins here with patch 0.5.3 of Dungeon Exiles! The main focus of this update is game balance (in terms of items, passives, synergies and abilities) and some small miscellaneous fixes as I prepare for

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Hello everyone, Gronkins here with patch 0.5.3 of Dungeon Exiles! The main focus of this update is game balance (in terms of items, passives, synergies and abilities) and some small miscellaneous fixes as I prepare for the full release of Dungeon Exiles which hopefully can be expected early next month. But with all that said, let’s get into it!

Balance at a glance

47× above typical patch

Hero changes

Source notes

Game Balance

Global Cooldown (Seconds): 1 -> 0.5

Trait Bonuses

Warrior

Berserker 2: No longer requires being on low health Increased Attack Speed: 12% -> 10%

Berserker 4: No longer grants extra Critical Strike Multiplier while on low health Instead, it grants 0.5% increased Attack Speed on hit for 6 seconds, stacking up to 50 times

Berserker 6: No longer restores 2.5% of Maximum Mana on Attack Critical Strike Instead, it grants 0.5% increased Attack Speed and 0.1% Critical Strike Chance on Attack Critical Strike, stacking infinitely

Juggernaut 4: No longer grants Elemental Resistance or Nature Resistance Instead, it Reflects Physical Damage equal to 5% of your Armour to your Attacker

Champion 6: No longer grants Start with 8% Overguard It instead grants gain 3% increased Attack Speed for 5 seconds, stacking up to 10 times after casting a Spell or Ability

Juggernaut 2: Armour: 12 -> 14

Colossus 4: Percentage Health Regeneration: 0.5% -> 0.6%

Colossus 6: Percent of Maximum Health gained as Extra Physical Attack Damage: 1% -> 1.2%

Gladiator 4: No longer grants Block Chance and Bleed Damage Instead, grants gain 10% Block Chance and 12% Attack Speed for 7 seconds after Inflicting a Bleed

Gladiator 6: No longer restores 2.5% of Maximum Mana on Bleed Instead it grants Inflict Bleed whenever you block

Rogue

Alchemist 2: Percent Health Regenerated per Second: 0.4% -> 0% Maximum Mana: 0 -> 12

Assassin 2: Critical Strike Chance: 2.5% -> 4%

Assassin 4: No longer grants 25% armour penetration Instead, it grants 4% Critical Strike Chance and 4% increased Attack Speed after dealing a Critical Strike for 5 seconds, stacking up to 3 times

Duelist 2: Parry Chance: 8% -> 10%

Duelist 4: No longer grants 35% Chance to Gain 3 Overguard on Hit Instead, it grants Reflect Physical Damage equal to 50% of your Physical Attack Damage to your Attacker and gain 2.5% of Maximum Overguard on Parry

Bloodreaper 4: No longer restores 0.5% of Maximum Health on Bleed Instead, it grants 12% increased Attack Speed and restores 2 Health on Hit for 5 seconds after inflicting a Bleed

Bloodreaper 6: Percentage of Attack Damage leech: 1.2% -> 2% Increased Maximum Health: 5% -> 0% Increased Chance to Bleed: 0% -> 10%

Shadowstalker 4: Percentage of Physical Attack Damage as Extra Shadow Damage: 10% -> 12%

Shadowstalker 6: Percentage of Attack Damage Leeched as Energy Shield: 3% -> 2.5%

Mage

Warden 2: Percentage of Energy Shield Regenerated per second: 0.5% -> 0% Increased Maximum Energy Shield: 0% -> 12%

Pyromancer 2: Increased Fire Damage: 10% -> 12% Chance to Ignite: 10% -> 12%

Pyromancer 4: Critical Strike Chance: 2.5% -> 4% Critical Strike Multiplier: 10% -> 12%

Archmage 6: Percentage of Mana as Extra Energy Shield: 12% -> 18%

Electromancer 6: Effect Duration (Seconds): 10 -> 8 Increased Lightning Damage: 25% -> 30%

Warden 4: Increased Maximum Energy Shield: 14% -> 0%

Warden 6: Percentage of Maximum Energy Shield Regenerated Per Second: 1% -> 1.2% Increased Maximum Energy Shield: 0% -> 12%

Passive Skills

Level requirements for passives have been standardised into the following distribution for each archetype:

Requires Level 1: 2 Requires Level 3: 1 Requires Level 4: 1 Requires Level 5: 2 Requires Level 6: 1 Requires Level 8: 1

Warrior

Battle Vigor: Percent Health Regenerated Per Second: 0.4% -> 0.5%

Brutal Block: Has been renamed to Fuel the Fight Fuel the Fight no longer has 50% chance to inflict Bleed on Block Instead, it restores 2.5% of Maximum Mana when inflicting a Bleed

Spiked Aegis: No longer Reflects 6 Physical Damage to your Attacker on Block Instead, it Reflects Physical Damage equal to 35% of your Physical Attack Damage to your Attacker on Block

Walking Fortress: Increased Physical Damage: 10% -> 12%

Furious Strikes: Increased Attack Speed: 4% -> 5%

Heavy Strikes: Critical Strike Chance: 3.5% -> 4%

Savagery: Rarity: Common -> Uncommon No longer grants 3.5% Critical Strike Chance No longer grants 12% Critical Strike Multiplier It instead grants restore 2.5% of Maximum Mana on Attack Critical

Endless Rage: Has been renamed to Savage Recovery No longer grants Increased Attack Speed on Hit It instead grants restore 1% of Maximum Health on Attack Critical

Berserker: Has been renamed to Barbarism No longer grants Increased Attack Damage while on low Health It instead grants 25% chance on Hit to gain 6% Critical Strike Chance and 18% increased Attack Damage for 7 seconds

Executioner: Increased Attack Damage: 24% -> 0% Critical Strike Chance: 0% -> 6% Critical Strike Multiplier: 0% -> 18%

Frenzy: No longer grants Attack Speed while on low Health It instead grants 18% increased Attack Speed on Attack Critical Strike for 2 seconds

Rogue

Blade Dance: Overguard Gained on Hit: 2 (flat) -> 1.5% of Maximum Overguard

Abilities

Shared

Protection of Elements: Elemental Resistance: 12% -> 16% Nature Resistance: 12% -> 16% Shadow Resistance: 12% -> 16%

Rogue

Corrosive Strike: Reduced Nature Resistance now scales with Ability Level

Sinister Strike: Percent Physical Damage: 100% -> 105%

Sinister Strike of Cruelty: Critical Strike Chance: 35% -> 40%

Cheap Shot: Reduced Damage Dealt now scales with Ability Level

Cheap Shot of Maiming: Percentage of Physical Damage: 70% -> 75%

Mage

Mana Barrier of Insight: Increased Mana Regeneration: 15% -> 25%

Sharp Mind of Insight: Increased Mana Regeneration: 12% -> 25%

Warrior

Guardbreak: Reduced Block Chance now scales with Ability Level

Shred Armour: Reduced Armour now scales with Ability Level

Steelskin: Cooldown (seconds) at Levels 2-5: 14 -> 8 Ability Delay (seconds) at Levels 2-5: 7 -> 4

Enduring Cry: Duration (seconds): 10 -> 8 Percentage Health Regeneration: 1% -> 1.2%

Enemy Balance

Corpsesnatcher: Attack Damage: 4-5 -> 4-6

Rotting Ghoul: Attack Damage: 11-14 -> 12-14

Necrotic Scavenger: Attack Damage: 11-14 -> 12-14

Ravenous Ooze: Attack Damage: 6-8 -> 6-9

Blightcaller: Spreading Plague: 12-16 -> 13-16

Items

Resistance modifiers have been increased on most items

Lifedrinker: Critical Strike Chance required for 1% Attack Leech: 5% -> 7.5%

Manaforged Heart: Increased Mana Regeneration: 30% -> 0% Maximum Mana: 35 -> 0 Increased Maximum Mana: 0% -> 15% Now grants +4 to Maximum Mana per 1 Intelligence

Vampiric Abyssal Blade: Attack Damage Leeched as Life: 3% -> 1.2%

Pheonix Heart Medallion: Increased Maximum Health: 5% -> 6%

General’s Battle Axe: Gold Cost: 150 -> 155 Chance to Bleed: 0% -> 4% - 6%

Consumables

Potion of Haste: Increased Attack Speed: 50% -> 60%

Potion of Mana Regeneration: Duration (Seconds): 5 -> 6

Potion of Might: Increased Damage: 60% -> 65%

Potion of Regeneration: Duration (Seconds): 10 -> 6 Percent Health Regeneration per Second: 2% -> 5%

Bread: Percent Health Restored: 10% -> 25%

Campfires

You can now meditate at campfires to increase your maximum Resolve by 10

Miscellaneous Changes

Added a confirmation box on the character select screen when selecting “End Run” Added new animations for certain abilities Added sound effects for rerolling abilities with Gold or Reroll Dice Volume settings are now saved between game sessions

Bug Fixes

Fixed a bug where players could not Dodge or Evade Attack-based abilities Fixed a bug with upgrading Cheap Shot Fixed a bug with the duration of the Ethereal Dance passive Fixed a bug where the upgraded versions of Cheap Shot were not unlocking in the Collection Log Fixed a bug where certain abilities were becoming infused on the Collection Log

Closing Words

So that is everything for patch 0.5.3! Hopefully, you can expect the full release of Dungeon Exiles early next month!

To play the newest update, ensure the main menu reads “0.5.3”. You may have to update, validate game files or re-install your game to play the newest update

Cheers, Gronkins

Source

Steam News / 14 July 2024

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