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Full Dungeon Defenders: Going Rogue update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Dungeon Defenders: Going Rogue changes
DEFENDERS,
It has been almost one week since we launched DDGR, and we have been getting a ton of great feedback from our community. We want to make sure we are addressing as many of these concerns as quickly as possible, so today we are releasing our second Hotfix.
Bug Fixes
Fixed brightness on some maps when Shadow Quality is set to minimum by player.
The image in the next map portal for clients is always the shop
Some enemies (looking at you, Ogre) have nameplates that are lingering on death for too long
Added buff bar support for additional Talents and Runes
Fixed talents not refreshing "can upgrade" state when points are spent
Fixed talents appearing locked due to insufficient points.
Talents now properly show reason they are locked
Updated talent lock visuals to actually show the icon grayed out
Shop confirm button no longer shows player gold
Action bar now correctly disappears when player dies
Fixed an issue where the HUD ring notifications would stay on the HUD ring even when looking directly at what it was trying to notify you about.
Fixed an issue with the Talents UI default focus.
Fixed an issue where the rune Skillful Strikes wasn’t properly updating its stacks when using the Monk’s Skill on normal enemies.
Fixed an issue where the Blacksmith’s compare arrow was showing when there was nothing to compare.
Tooltip Updates
Added tooltips for unlocks
Adjusted the color of some tooltip stats
Fixed issue where some stats were showing in the wrong stat panel
Removed Dungeon Dash advertisements
Updated Talents UI interactions, descriptions, and visuals
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For Etheria! Chromatic Games
Source
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