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Steam News1 April 20224y ago

DDGR Hotfix 1

With an early access release comes early access bug fixes and iteration! We aren’t looking to adjust balance while the Dungeon Dash is going on, so these fixes shouldn’t include any nerfs or major changes that affect th

In this update2

Full notes

Full Dungeon Defenders: Going Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions6 changes1 removal
  • Balance
  • Performance
  • Fixes
  • UI and audio
  • Gameplay
  • Server
changedWith an early access release comes early access bug fixes and iteration! We aren’t looking to adjust balance while the Dungeon Dash is going on, so these fixes shouldn’t include any nerfs or major changes that affect the competition. Let’s get into it.
fixedBug Fixes and QoL ImprovementsFixed a handful of crashes that rarely happened, but no more!
fixedBug Fixes and QoL ImprovementsFixed multiplayer visuals issues with Enemy health bars and animations when playing with 3 or 4 players.
fixedBug Fixes and QoL ImprovementsDefense duration bar properly updates when modified
fixedBug Fixes and QoL ImprovementsFixed an issue where the Ancient Dragon wouldn't be targeted by some towers and traps
fixedBug Fixes and QoL ImprovementsCleaned up some errant SFX when summoning some defenses

Dungeon Defenders: Going Rogue changes

changedWith an early access release comes early access bug fixes and iteration! We aren’t looking to adjust balance while the Dungeon Dash is going on, so these fixes shouldn’t include any nerfs or major changes that affect the competition. Let’s get into it.
fixedFixed a handful of crashes that rarely happened, but no more!
fixedFixed multiplayer visuals issues with Enemy health bars and animations when playing with 3 or 4 players.
fixedDefense duration bar properly updates when modified
fixedFixed an issue where the Ancient Dragon wouldn't be targeted by some towers and traps

With an early access release comes early access bug fixes and iteration! We aren’t looking to adjust balance while the Dungeon Dash is going on, so these fixes shouldn’t include any nerfs or major changes that affect the competition. Let’s get into it.

Bug Fixes and QoL Improvements

  • Fixed a handful of crashes that rarely happened, but no more!

  • Fixed multiplayer visuals issues with Enemy health bars and animations when playing with 3 or 4 players.

  • Defense duration bar properly updates when modified

  • Fixed an issue where the Ancient Dragon wouldn't be targeted by some towers and traps

  • Cleaned up some errant SFX when summoning some defenses

  • Improved the Ogre’s projectile and impact VFX

  • Improved lighting in Ramparts and Throne Room

  • Clients in multiplayer no longer lose Rune stacks on map transition

  • Updated tooltips to show greater clarity, including: Defense Cooldown, Defense Duration, Ability Cooldown, and Ability Duration

  • Goblin Mech's Barrage now properly goes on cooldown after using an ability to trigger it.

  • Fixed damage over time effects persisting longer than intended in multiplayer

  • Updated the Arcane Surge charging VFX.

  • Updated the Endless Spires minimap.

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Source

Steam News / 1 April 2022

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