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Full Dungeon Defenders: Awakened update
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Repeated intro
Greetings Defenders,
What changed
- Maps
- Gameplay
- Fixes
Dungeon Defenders: Awakened changes
We’ve rolled out another update focused on adjusting Halloween Spooktacular, along with bug fixes
Map Updates
Across all game modes on Halloween Spooktacular, total Defense Units have been reduced to 105.
Reduced enemy spawn timers across all lanes to help speed up wave pacing.
Wyverns now spawn using a percentage-based schedule, with a maximum of 75 spawning on Halloween Spooktacular.
Halloween Spooktacular now spawns fewer enemy lanes in Survival, Mixed Mode, and Pure Strategy.
Halloween Spooktacular now includes proper survival lane behavior.
Increased the number of Sirens spawning during waves 23–25.
Accessories Update
Casting Rate can now roll on non-rift accessories.
Bug Fixes
Fused Hallow’s Evil Grin now properly rolls with passives.
Fixed an issue where excessively high Casting Rate could cause repair speed calculations to reach 0.
As a result, previous Casting Rate changes have been reverted.
Fixed an issue where the Copper Ogre could become stuck behind the north building.
Halloween Spooktacular Survival now properly remembers progression past wave 25.
Thank you for your continued support, Defenders. We’ve still got more content on the way, including additional maps, rewards, new challenges, and a cosmetic Crystal Core DLC coming soon. If you’d like to stay updated and be part of the community discussion, make sure to join our Discord the link will be in the comments.
Happy Defending,
The Community Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
