Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Fixes
- Server
- Workshop
Temporary Content
New guardian and poly pets with custom description on Eternia Gauntlet and Temple of Polybius for team contest
New Content
Added Options menu to toggle Hide Normal Enemies
Added Type & Levels sort
Added Search function to Item Box
Made it so you can clear the search bar by pressing the folder up button
Balance Changes
Removed ability locks from Nightmare True Boss Rush Old One
Removed DU from Nightmare True Boss Rush Old One
Removed extra damage boost on third phase of Nightmare True Boss Rush Old One
Head resistance from 75% to 82% to all damage and feet resistance from 25% to 30% to generic damage on Nightmare True Boss Rush Old One
Bug Fixes
Fixed typo on Couteau description "Morrogo" -> "Moraggo"
Possible fix for map selection menu unexitable after Steam reconnect
Scrollbar fix
Possible fix for games showing up as 0 on linux on win64
Fix for workshop maps triggering secure function warnings
Fixed Hermit's Nature Pylon makes traps effectively 0 range if the trap is already placed when the pylon is placed
Increased hot feet volume so you can't jump out of it on Great Old One
Potentially fixed assault boss buff not being added for final wave on Eternia Gauntlet
Potentially fixed squire not spawning in on EG when you break the orb on the first tick on Eternia Gauntlet
Potentially fixed snowman getting stuck on walls when player dies and it loses target on Eternia Gauntlet
Fixed melee pet sometimes missing target
Fixed dropped accessories not being removed from Loot HUD UI count when they're destroyed
For Etheria!
Source
