Update log
Full Dungeon Defenders update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
- Fixes
Balance Changes
Made Owl Nest projectile do reduced damage for each enemy it hits, with the damage decrease going from 0.8 per hit at 0 stats to 0.9 at ~7200 tower health
Made Owl Nest, Holy Cannon, Wisp Den, Cloud Tower, Shroom Pit, Sam and Mortar use the damage multiplier values of 0.3x for under 1000 damage stat, 0.4x for under 2000, 0.5x for under 3000, 0.6x for under 4000 and 0.75x for under 5000. These towers were overperforming on early game and the values will be fine tuned per tower on the upcoming patches.
Bug Fixes
Made Health Percentage check for Old One head crystal be 0.35 instead of 0.333330 to prevent issue where there's 1% health left on phase 3 end
Attempt to fix wyverns getting stuck on Frostdale Royal Court
Adjusted the beard position on most of the skins to be slightly lower
Attempt to fix wyverns getting stuck in Tropics of Etheria
Fixed beards not being visible on the default Barbarian skin
Adjusted the bracers scale and Position for a handful of huntress skins and all of Ranger's Skins
Adjusted the width of masks on Gunwitch to be less wide
Changed the position on where the Brooch is on the Skeletal Warrior
Adjusted the Chicken Baller to be slightly more consistent with mana generation
Adjusted the Backstabber to give slightly more range when swinging
Fixed typo on Scorched Arabia achievement
For Etheria!
Source
