In this update5
Full notes
Full Dungeon Deck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Compatibility
- Fixes
Dungeon Deck changes
An update in time for the new year!
Greetings Dungeon explorers! I am happy to be able to share a new update for Dungeon Deck, just in time for the end of the year. This update does not bring a significant amount of new content, but I am excited about the various quality of life and graphics improvements; hopefully this leads to a more enjoyable experience for everyone!
Cards
New Card: Haunted House
New Card: Tomahawk
New Card: Fake Mess
- Cardboard SuitRarity increased to Legendary. Now adds 1 Defense for every card in your deck
- Bow GloveCategory changed to ring. Will draw a bow from the deck into your hand at the start of each turn
- MitosisRarity reduced
- Dodgy FinchRemoved Vampiric Damage
- Undead RoachRemoved Vampiric Damage
Snake Outlaw: Gained 15 defense
The Master: Gained 10 defense
- Baby SpiderRemoved description
- Hot RockRemoved description
Visuals
New cursor design
Improved design of all story characters in Tavern
Improved design of Tavern environment
Intro Banner added for Boss cards
Card Collection has updated design and layout
Added 2 new table designs which cycle through whenever the Dungeon Deck is beaten
Rogue Wave design improved
Fire Immunity icon design improved
Improved design of Challenge wax stamp
Improved design of in-game button
Audio
Rogue Wave audio added
Audio for fire damage and effects added
Various cards given sound effects
Quality of Life
Adds support for Steam Rich Presence
Common cards now appear less often the further through a run you are
Challenges now track their fastest completion time
Returning to main menu after playing a challenge returns you to the challenge menu
Improved controller support in all menu screens
Limited damage of all summons to 99
Bug Fixes
Light Rain no longer appears in Blunt Cards challenge
Ethereal Deck will no longer give blades during Blunt Cards challenge
Ethereal Ring will no longer give blades during Blunt Cards challenge
Rubber Mallet will now give weakness to hidden enemies
Fixes cards disappearing after using "Show Deck" when finishing a run
Spooky Merecat duplicates now properly mimic the original enemy in Hidden Enemies challenge
Damage spell now displays the hidden icon
Fix for crash caused by missing enemies
Whetstone now properly works with corpse sword
Fix for getting the wrong achievement when completing the blunt card challenge
Rage effect no longer causes enemies to attack hidden enemies
Confused enemies no longer attack themselves
The Master can now attack other enemies when confused
Underdog challenge no longer adds cards to your hand after every deck
Summon details no longer hidden when cards are in your hand during a darkness round
Wolverine will now heal properly
Non-golem summons no longer disrupt the pacifist achievement
Please enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
