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Steam News21 January 20265mo ago

2026/01/21 Update (Full Version)

Added a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug).

Full notes

Full Dungeon Antiqua 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedAdded a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug). The conditions for appearance have also been partially modified.
addedAdded visual effects for when enemies use HP absorption attacks (as it was found that multiple players were not noticing when HP was absorbed).
changedFor the command "Identify", the monster's No. will now be displayed. After the Reincarnation function is unlocked, bosses will also display their HP.
changedThe display of the first-defeat-time for defeating a specific boss in the post-game area has been changed from "hours:minutes" to "hours:minutes:seconds" (as some players mistakenly believed it referred to the total battle time). Concurrently, the playtime display on the loading screen has also been changed to "hours:minutes:seconds".
fixedFixed a bug where the screen would occasionally shift horizontally by a few pixels during the ending.

Dungeon Antiqua 2 changes

addedAdded a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug). The conditions for appearance have also been partially modified.
addedAdded visual effects for when enemies use HP absorption attacks (as it was found that multiple players were not noticing when HP was absorbed).
changedFor the command "Identify", the monster's No. will now be displayed. After the Reincarnation function is unlocked, bosses will also display their HP.
changedThe display of the first-defeat-time for defeating a specific boss in the post-game area has been changed from "hours:minutes" to "hours:minutes:seconds" (as some players mistakenly believed it referred to the total battle time). Concurrently, the playtime display on the loading screen has also been changed to "hours:minutes:seconds".
fixedFixed a bug where the screen would occasionally shift horizontally by a few pixels during the ending.
  • Added a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug). The conditions for appearance have also been partially modified.

  • Added visual effects for when enemies use HP absorption attacks (as it was found that multiple players were not noticing when HP was absorbed).

  • For the command "Identify", the monster's No. will now be displayed. After the Reincarnation function is unlocked, bosses will also display their HP.

  • The display of the first-defeat-time for defeating a specific boss in the post-game area has been changed from "hours:minutes" to "hours:minutes:seconds" (as some players mistakenly believed it referred to the total battle time). Concurrently, the playtime display on the loading screen has also been changed to "hours:minutes:seconds".

  • Fixed a bug where the screen would occasionally shift horizontally by a few pixels during the ending.

Source

Steam News / 21 January 2026

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