Full notes
Full Duke of Defense update
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What changed
- Performance
- Gameplay
- Fixes
Duke of Defense changes
This update addresses a couple of known crashes and adds quite a bit of new flare to the game. You'll find that we've changed a few of the player skills and have found a way to pack in just a little more zesty polish.
Some important and some fun changes!
Grass and flowers can be cut with your sword now
Added light flash matching bar color when leveling up towers
Made changes to how diagonal inputs are handled, now axes and dpads have identical behavior
Butterflies have a cute little glow now
Changed Transmute skill to Long Sword skill, allows you to hit air enemies
Changed Blade of Greed skill, "Enemies damaged by the sword drop more gold"
Magnet perk has boosted pickup range (25% more range)
Tree recycling perk changed, default behavior is for sold towers to return trees
Recycler perk replaced by 2x Zoom
Morale Boost perk gives 33% longer speed bonus
Replaced Preservation perk with Interest perk, +1 gold every 10 seconds
Added gameplay option to disable the display of the "Interest" perk
Changing the game fps in the accessibility settings requires the game to restart now
Game logic is now based on the current target FPS instead of always being based on the default framerate
New visual effects for a few skills
Fixed enemy healthbars flashing in in the corner when they spawn
Fixed crash related to lights on platforms after the fire wizard boss battle
Fixed intro fade transition
Thanks everyone! Yours truly, Seabass & Topher
Source
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