Full notes
Full Duke of Defense update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
Duke of Defense changes
We spent a LONG time on this update but we think it was worth it. We fixed every bug we could find and added a lot more content. We're way ahead on the story as well so you can expect the next update fairly soon. This time around we focused a lot on polish and game feel. This version of the game feels drastically different from any of the previous builds which we are very excited about.
Lots of changes!
Implemented Discord Dissonance
New error message with directions for reporting issues
The soundtrack is now compressed and decoded on the fly (Game size was 516 MB, it's now 75 MB)
Implemented lightrays in the forest area
Implemented new bouncy grass
Implemented footprints in the snow/sand
Heart on UI gets darker as you lose more hearts
New healthbar chisel effect when enemies take damage
Towers have a new particle effect while being created
Optimized healthbar drawing for enemies
Coins and gems no longer decay during cutscenes
There's a talking rock
Hail now has a motion trail and improved artwork
Improved axis input for navigating menus
Added pre ice wizard mini boss cutscene
Reiterated design for skill point unlocks
Removed option to disable the background (pretty useless setting)
Fixed player 2 being invisible after scene 5b
Fixed skills not updating after being unlocked
Forest hub 2 wouldn't unlock after talking to the Old Duke
Addressed possible crash when unlocking new heads
Old Duke's text prompt would show during scene 2_4
Fixed pausing being disabled after pre fire wizard boss cutscene with the Old Duke
Item unlock prompt would appear during scene 4a while the fire wizard teleported away
Post fire boss cutscene had no music
Camera no longer moves up above Phil during his first cutscene
If pre boss music was playing, kingdom peace music would stop working in other hubs
The game would crash after beating the fire wizard boss
Player could pause during scenes 3a and 4a
Player could pause during dialogue with Phil
If scene 5c was played and then the ice wizard mini boss defeat cutscene played after, it would be bugged
If the game was closed during various scenes, the game would continue and the scene would never be viewable, instead the game will immediately put you into the cutscene if it wasn't finished before
Game would freeze when ran for the first time
Controller deadzone increased from 25% to 65%
Fixed fire wizard boss weather not working
The fire tower now does 35% less damage and each strength upgrade gives 25% less damage than before per level
Any feedback regarding the stability/balance of this build would be fantastic! Thanks everyone! Yours truly, Seabass & Topher
Source
Changelog.gg summarizes and formats this update. How we read updates.
