Full notes
Full Duels of Fortune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
Duels of Fortune changes
We've released a quick hotfix for some issues discovered with yesterday's major update. Full patch notes below!
Victory Screen
Fixed an issue where, if a controller became disconnected on the victory screen after a match, both players would become unable to select an option
Loop Escape
Fixed an issue where holding back during a loop escape would cause the guard break effect to play
Lore Journal
Fixed the Punchick Callowman costume not being viewable on Callowman's lore entry page
Stage Select
Fixed the Former Fields stage not displaying the Decline's Drops logo when hovering over it, like other guest stages do
Mission Mode
Swapped the positions of the missions "Please Remain Seeded" and "Punchick Party", so that the former is now on Page 4 and the latter is now on Page 3
Fixed an issue where the page completion percentage on the Mission Mode menu could sometimes exceed 100%
Please Remain Seeded - Patched some holes in the level geometry so players should no longer be able to get stuck inside certain walls
Tutorial
- BasicThrows - Fixed an issue where the CPU Shin would attempt to use the now-removed block button system and become immune to all attacks, rendering the tutorial impossible to complete
- CharacterCallowman - Fixed a section of the lesson incorrectly displaying a "down taunt" input instead of a "down Super" input
Combo Trials
Fixed an issue where Master Locks and Globule's combo trials would fail to award a star on the character select upon completion
Standing Medium
Adjusted the move's hitbox so it is not awkwardly rotated
Haunted Slash (Air Special)
Adjusted the move's hitbox so it is not awkwardly rotated
Jumping Medium
Adjusted the move's hitbox so it is not awkwardly rotated
Coffee Break (Down Special)
Fixed an issue where both the drinking animation and the spitting attack would not halt Guy's momentum when used
Spinning Smash (Back Heavy)
Fixed an issue where jumping out of this move would sometimes allow you to perform crouching normals in midair
Source
Changelog.gg summarizes and formats this update. How we read updates.
