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Steam News7 June 20242y ago

Patch 2.39-2.42 - Balance changes and Bugfixes

Patch v2.42 Shopkeeper - w2 - now hit-steppable like other push/pull spells Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now

In this update4

Full notes

Full Duelists of Eden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes1 removal
  • Store
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedPatch v2.42Shopkeeper - w2 - now hit-steppable like other push/pull spells
changedPatch v2.42Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana)
addedPatch v2.42Other: Added timestamps to chat messages
addedPatch v2.42Discord: Added !modbattle and !nomodbattle commands to #matchmaking
addedPatch v2.41DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit
changedPatch v2.41Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement)
Collapse - dmg57Collapse - dmg increased, buffCollapse - dmg 5->7 Dark Grasp - mana cost12Collapse - dmg 5->7 Dark Grasp - mana cost increased, buffDarkGrasp - dmg43DarkGrasp - dmg decreased, nerf

Duelists of Eden changes

changedShopkeeper - w2 - now hit-steppable like other push/pull spells
changedCollapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana)
addedOther: Added timestamps to chat messages
addedDiscord: Added !modbattle and !nomodbattle commands to #matchmaking
addedDarkGrasp - dmg 4->3 for both hits Salamander - now has half hit

Patch v2.42

Shopkeeper - w2 - now hit-steppable like other push/pull spells

Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana)

Other: Added timestamps to chat messages

Discord: Added !modbattle and !nomodbattle commands to #matchmaking

Patch v2.41

DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit

Visual updates to match hitboxes for: FrostSlash Hailstone Snowfall

Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement)

Updated multi keyboard branch to v2.41

Patch v2.40

DarkGrasp - second hit is now always in front of first hit Sacrifire - dmg 12->11 Whiplash - active frames reverted to 1f->4f since multihit bug is fixed

Other: Queued actions can no longer be overridden if they are a spell/weapon (should solve some rollback flashes of spells)

Bugfixes: Fixed a bug with replay saving Whiplash can no longer be avoided inbetween hitboxes, no longer can multihit with tipper Crossfire now deals bonus damage in one hit Unrated/Ranked lobbies should now show up properly Infinity Beam and other generating spells should no longer occasionally cause crashes

Modding: Added amount type for GenericCounter Added a parameter for useParentCastGuid, where the spell will use the parent's cast guid for checking single hits (whiplash fix)

Patch v2.39

Whiplash - active frames 4f->1f to reduce multi hits

Other: Made queen's dark chess pieces a bit lighter

Bugfixes: Hitstop movement adjustments no longer occasionally skip parts of the movement Fixed a bug with joining custom lobbies while they are starting Replays will now get saved when players have incompatible characters in their names Fixed character unlocks number display to be accurate Gauntlet no longer flashes white between battles Harrier is now non-lethal with spellpower Seed status no longer gets stuck if applied during Wrap

Source

Steam News / 7 June 2024

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