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Steam News1 May 20242y ago

Patch 2.38 - Six New Spells and buffs

**Hotfix: Patch v2.38** Bugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cau

Full notes

Full Duelists of Eden update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
fixed*Hotfix: Patch v2.38**
fixedBugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had)
addedNew Spells: Collapse - pull to center in a wide column InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times) Harrier - non-lethal 5 shots MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles Miasma - hit 4 back center tiles and Poison Whiplash - hits in a hook shape, bonus dmg at tip
changedBalance Changes: Dreadwyrm - w1 - recovery 24f->22f Dreadwyrm - w2 - recovery 13f->12f
addedCompactor - dmg 8->10, recovery 32f->26f Crackroots - all hitboxes now come out at the same time, startup 14f->15f Earthquake - dmg 6->7 Escalation - shot interval 6f->5f Flurry - recovery 10f->6f FreezerBurn - overall a bit faster Glitter - tiles 10->11 HyperBeam - recovery 44f->40f Innervate - mana cost 5->4 Knife - dmg 3->4 Lasso - dmg 1->2, travel time 18f->17f PowerDrain - dmg 4->5, startup 9f->7f PunchCannon - dmg 7->9 QuadClaws - startup 10f->7f Reaper - recovery 8f->6f Rocket - mana 2->1, recovery 18f->22f Sacrifire - dmg 9->12 Salvo - recovery 30f->26f Snowfall - dmg 4->5 Starfield - hitbox duration 4f->2f (to reduce multihits during movement) StepBlaze - now has a 1x1 hitbox that deals 6 dmg Strangle - dmg 3->4 Sweeper - recovery 30f>28f Tremor - dmg 6->7, recovery 16f->15f TriThunder - now always hits 3 tiles even during stepslashes, interval 5f->3f Vinepull - dmg 3->4, snare dmg 2->4 velocity 3->4 Volley - startup 8f->5f, dmg 6->7
changedBugfixes: Flame and poison damage no longer interrupt dodges Going from Local to Learning no longer bugs the ui out Spectator replays will now autosave
Compactor - dmg810Compactor - dmg increased, buff

Duelists of Eden changes

fixed*Hotfix: Patch v2.38**
fixedBugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had)
addedNew Spells: Collapse - pull to center in a wide column InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times) Harrier - non-lethal 5 shots MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles Miasma - hit 4 back center tiles and Poison Whiplash - hits in a hook shape, bonus dmg at tip
changedBalance Changes: Dreadwyrm - w1 - recovery 24f->22f Dreadwyrm - w2 - recovery 13f->12f
addedCompactor - dmg 8->10, recovery 32f->26f Crackroots - all hitboxes now come out at the same time, startup 14f->15f Earthquake - dmg 6->7 Escalation - shot interval 6f->5f Flurry - recovery 10f->6f FreezerBurn - overall a bit faster Glitter - tiles 10->11 HyperBeam - recovery 44f->40f Innervate - mana cost 5->4 Knife - dmg 3->4 Lasso - dmg 1->2, travel time 18f->17f PowerDrain - dmg 4->5, startup 9f->7f PunchCannon - dmg 7->9 QuadClaws - startup 10f->7f Reaper - recovery 8f->6f Rocket - mana 2->1, recovery 18f->22f Sacrifire - dmg 9->12 Salvo - recovery 30f->26f Snowfall - dmg 4->5 Starfield - hitbox duration 4f->2f (to reduce multihits during movement) StepBlaze - now has a 1x1 hitbox that deals 6 dmg Strangle - dmg 3->4 Sweeper - recovery 30f>28f Tremor - dmg 6->7, recovery 16f->15f TriThunder - now always hits 3 tiles even during stepslashes, interval 5f->3f Vinepull - dmg 3->4, snare dmg 2->4 velocity 3->4 Volley - startup 8f->5f, dmg 6->7

**Hotfix: Patch v2.38**

Bugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had)

**Patch v2.37**

New Spells: Collapse - pull to center in a wide column InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times) Harrier - non-lethal 5 shots MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles Miasma - hit 4 back center tiles and Poison Whiplash - hits in a hook shape, bonus dmg at tip

Balance Changes: Dreadwyrm - w1 - recovery 24f->22f Dreadwyrm - w2 - recovery 13f->12f

Harissa - w1 - recovery 17f->16f Harissa - w2 - recovery 15f->14f

Neera - w1 - recovery 26f->25f Neera - w2 - dmg 1->2

Compactor - dmg 8->10, recovery 32f->26f Crackroots - all hitboxes now come out at the same time, startup 14f->15f Earthquake - dmg 6->7 Escalation - shot interval 6f->5f Flurry - recovery 10f->6f FreezerBurn - overall a bit faster Glitter - tiles 10->11 HyperBeam - recovery 44f->40f Innervate - mana cost 5->4 Knife - dmg 3->4 Lasso - dmg 1->2, travel time 18f->17f PowerDrain - dmg 4->5, startup 9f->7f PunchCannon - dmg 7->9 QuadClaws - startup 10f->7f Reaper - recovery 8f->6f Rocket - mana 2->1, recovery 18f->22f Sacrifire - dmg 9->12 Salvo - recovery 30f->26f Snowfall - dmg 4->5 Starfield - hitbox duration 4f->2f (to reduce multihits during movement) StepBlaze - now has a 1x1 hitbox that deals 6 dmg Strangle - dmg 3->4 Sweeper - recovery 30f>28f Tremor - dmg 6->7, recovery 16f->15f TriThunder - now always hits 3 tiles even during stepslashes, interval 5f->3f Vinepull - dmg 3->4, snare dmg 2->4 velocity 3->4 Volley - startup 8f->5f, dmg 6->7

Other: Win/Loss stats are now tracked for custom and unrated matches, behind the scenes

Bugfixes: Flame and poison damage no longer interrupt dodges Going from Local to Learning no longer bugs the ui out Spectator replays will now autosave

Source

Steam News / 1 May 2024

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