Full notes
Full Ducktopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
The sun has been warm and we have been hiding indoors getting an update ready for you guys! This time we have focused a lot on making the user experience of the game feel a lot better.
Gameplay
Duck Activity Now shows what a duck is up to.
New Camera System We have updated the camera system to feel nicer to use and you are now able to rotate.
Duck Last Name You are now able to change the last name of your ducks. This is done by splitting at the last space so that e.g. "Duck Flappy Duckington" would result in the first name "Duck Flappy" and the last name "Duckington".
User Interface
New Menu We created a new and more modern main menu.
An altered version of this menu is also used in the game now. Currently, Mods and Controls are disabled since this isn't finished yet.
Consistent Escape Behaviour We fixed the escape button feeling inconsistent. It now functions as you would expect that it closes UI and exits build mode before opening the UI.
Added last milestone sprites The last of the milestone sprites are now in the game you can see them below.
Graphics
New Lighting System We switch to a new lighting system to both get better shadows and better performance, we also fixed lamps not producing shadows and shadows flickering.
Fires, Construction and Rubble Scaling Before we just placed a fire, scaffolding or rubble at the centre of bigger buildings, now as can be seen below these scale to the building size.
Other
Automatic Save Converter We have created an automatic save converter when you load a game that tries to convert the game to a new save.
New Save Format We have optimized and rearranged the formatting of saving files to allow for faster and better previews and to allow for the saves only containing the necessary information. This means that the saves should take up less space on your PC on average.
Custom State Machine We are now using a more customized version of the Unity state machine which should fix ducks being in the wrong state and allows for features like Duck Activity.
New Console We have added new commands and a new console front-end, along with typing suggestions.
Removed
We removed the old info panel.
We removed the blinking buttons.
Bug fixes
Fixed a bug that caused longer start-up times.
Fixed a bug where loading an old save would break
Fixed inconsistency in building updates.
Fixed being able to interact with the game when the game menu is open.
Fixed camera being able to move when the game is paused.
Fixed the text for scenic mode.
Fixed bigger buildings not being placed correctly.
Fixed being able to enter Scenic mode while the game menu is open.
Fixed not being able to rotate 1x1 buildings in some instances.
Fixed rotation of uneven buildings (e.g. 1x2) not being correct.
Fixed ducks not being hidden when in prison.
Fixed ducks being prevented from going home from the hospital.
Fixed riot times not being saved.
Fixed location arrow not following ducks.
Fixed preview camera being stuck and not following ducks.
Fixed a bug that would break the game if a building burnt down while the UI was open.
Fixed preview camera gyration when ducks entered buildings.
Fixed friendship UI not scaling correctly.
Fixed friendships not being
Source
Changelog.gg summarizes and formats this update. How we read updates.
