Full notes
Full Ducktopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Merry Christmas everyone! We hope you are all staying safe. We have just pushed the Christmas update, so it should hit your Steam soon!
If you want a TLDR, look below, we would recommend looking at all the pictures:
We added a new missions system, where the ducks ask you to do something for them.
New requirements for upgrading and building.
New Notification system.
Water Blocks.
Christmas Models.
Light for Mouse at night making it easier to see and build.
And a whole load of fixes!
Time to stop stalling and getting into what we have been working on!
Gameplay
More Requirements As was foretold we have been added more requirements for upgrading houses or building new buildings. Some buildings now require other buildings near them, before they can be placed or upgraded. A full list of these changes can be seen at the bottom of the page.
Building Descriptions We have changed how we handle descriptions. It now gives more information along with always being up to date.
Storage Limits We also did some work on adding and balancing storage, while trying to keep it fun you can see the changes at the bottom of the page.
Missions Ducks have now become more demanding, and now want you to fulfill their wants! By building certain buildings or keeping the city happy. Accepting and completing the missions will give your ducks a happiness boost. However, if you are unable to complete the mission in time or choose to decline the mission, the ducks are going to dislike you a little bit gaining an unhappiness boost. We have added a preview of the missions UI, showing the notification for a mission, and the UI showing all accepted missions.
User Interface
New Notification system Notifications are now sorted into categories.
Graphics
Christmas Models Just as with the Halloween models, the models have been updated, to have a more Christmassy and wintery vibe. - However, this time is it not the ducks themselves, but all the buildings! These changes do nothing for the gameplay and are purely cosmetic. If you like the regular models more, the Christmas skin can be disabled in Mods.
Water Blocks As mentioned before water blocks have been added to Ducktopia. These blocks are nothing more than cosmetic, and you cannot build on them. Ducks have, of course, no problem with swimming over the water to reach their destination.
Modding
The modding API is coming along, but far from stable so won't create guides or documentation for this until it is a bit more stable.
Support for changing buildings models To make it easier for ourselves we have created a way to only replace a building's model. Which can also be used by modders to load their own models in replacing the normal models.
Mod Configuartions We also created a new way of handling loading mods and remembering which mods were enabled.
Other
Light for Mouse At night, there is now a light at the mouse, slightly lighting up the area around the mouse.
Bug fixes
Fixed a bug where it didn't show what was currently being researched.
Fixed a bug where when starting a new game you would retain your unlocked buildings from the last game.
Fixed a bug regarding research dependencies not needing to be fulfilled.
Fixed a bug where lamps wouldn't turn on if placed at night.
Fixed a bug causing the milestone
Source
Changelog.gg summarizes and formats this update. How we read updates.
