In this update3
Full notes
Full Duckoleon update
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What changed
- Events
- Server
- Gameplay
- Maps
- UI and audio
- Fixes
Duckoleon changes
A new Duckoleon update is finally here!
We are introducing a new community group or "clan" system which allows you to join in-game groups, which we call Flocks. Flocks can compete with each other on our global leaderboards. In the main menu you can join, create and manage your Flock. Do remember though, you can only be in one at a time! You can gain points for your Flock by attending events, more on those up next.
The servers menu now features an event tab where you can see all upcoming events and their times. The events will take place on the official dedicated server at the set time. Each player in the winning team of the event provides a point to their respective Flock.
We know some fans have been eagerly awaiting the next nation, The Confederation of the Rhine. Featuring three brand new regiments: 1st Light Infantry battalion of Westphalia, Saxon 1st Jägers and 1st Bavarian Infantry.
We've mentioned a few times that we will be overhauling a few features of the game, so the first section we will be looking into is Cannons. Cannons are now movable, which you can either move them on foot or tow them with cavalry. This is done by pressing the tow (jump) key while looking at the cannon, which you can also rebind should you choose. We've also updated the cannonball trails, particle effects and now they can create craters in the ground upon hitting it, which will emit some smoke. No doubt some people will make cannonball impact art soon.
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The next step in overhauls also affects Sappers, which will now only have 30 material at their disposal, but this can refill by interacting with brand new supply crates scattered around the map, be sure to take advantage of these areas when repositioning your artillery or creating defensive positions. These crates contain a limited amount of material (60 to be exact), so after they are depleted you cannot get any more material.
Sappers can now also construct Artillery ammo boxes to help with moving to new positions. Now you may be asking, "But Sappers aren't even attached to Artillery regiments?" Fret not, as now each artillery regiment will receives two Sappers.
General changes
We've switched to a new framework of handling movement, making movement more smooth on lower pings and it helps with the handling of artillery towing.
There is now a pickup period for flags, this is to prevent cavalry Rambo attempts at capping flags for point scoring.We will be keeping an eye on this change to ensure its balanced.
Flag capturing has been reworked so that flags will now respawn further away from enemy players if they are too close to a spawn area. This is to limit spawn camping.
Bots have been improved and have been removed from showing up in the leaderboard and kill feeds.
Players can also kick bots from regiments, meaning you can take an officer spot.
Musket SFX has been changed slightly, this will be especially noticed at distance.
Bug Fixes
Fixed an issue regarding General Staff buff not working properly
Some instances of the host player not being able to see rain or fog have now been fixed.
Fixed jittering when cannon rotates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
