What changed
0 fixes2 additions3 changes0 removals
changedHi, everyone! In this update a did a few tweak in various parts of the game, here's a list of them:
changedElectric wall hitbox was reduced
addedAdded a visual representation for the dash, now the duck will become a bit darker when his on a cooldown
addedAdded a visual representation for the wall jump, now the duck will start to "sweat" if his running out of stamina
changedThe next step is to update the dash collision detection system, so you don't need to take a step back before dashing into a wall. And that's it for now. Have a nice day, people! :)
Duck Souls changes
changedHi, everyone! In this update a did a few tweak in various parts of the game, here's a list of them:
changedElectric wall hitbox was reduced
addedAdded a visual representation for the dash, now the duck will become a bit darker when his on a cooldown
addedAdded a visual representation for the wall jump, now the duck will start to "sweat" if his running out of stamina
changedThe next step is to update the dash collision detection system, so you don't need to take a step back before dashing into a wall. And that's it for now. Have a nice day, people! :)
Hi, everyone! In this update a did a few tweak in various parts of the game, here's a list of them:
Electric wall hitbox was reduced
Level 4 and 5 were redesigned to be more beginner friendly
Added a visual representation for the dash, now the duck will become a bit darker when his on a cooldown
Added a visual representation for the wall jump, now the duck will start to "sweat" if his running out of stamina
The next step is to update the dash collision detection system, so you don't need to take a step back before dashing into a wall. And that's it for now. Have a nice day, people! :)