In this update1
Full notes
Full Dualism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Dualism changes
Finally! Some of the mystery of the upgrades is revealed!
When you're upgrading, you'll see a lot of new information. It's part of a multi-week effort to rewrite upgrades so you know what they do, they're more consistent and balanced, mathematical, and we can do de-upgrades (later- haha!)
I hope this information makes it better for you. I kill myself doing it. It takes a lot more effort to rewrite this than it probably looks!
I also hope I didn't introduce any new bugs. I was patching them all the way up to release, so... fingers crossed. If you find a bug, let me know.
What else?
[bug] fixed a bug with vampire on elite difficulty
[balance] titan boss has less health
[balance] spider does more damage, but shoots much less often
[balance] propelled bomb speeds standardized across all gun types
[balance] charge bigger works faster
[balance] charge status effects work faster (hopefully not OP)
[balance] doubled the grace period to flee after being stuck in a web
[removal] removed the flight drag and turn speed upgrades. Aero door should now be better
[balance] removed the backwards door and put those upgrades in with radial
[new end] Endlesss mode now has bosses every 4 waves... and then a surprise
[feature] a new gun type - trickshot!
Source
Changelog.gg summarizes and formats this update. How we read updates.
