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Steam News24 November 20241y ago

Xmas update

Fighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies.

Full notes

Full DSS war party update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes14 additions20 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Compatibility
  • Fixes
addedFighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies. New players panic when food supplies run low and flood the map with farms. However, the build orders are set to top priority, leaving workers stuck building until they starve. To address this, I’ve limited the build queue until players upgrade Logistics.
changedMore buildings.
changedLarge sound design overhaul.
changedMusic playlist.
added40 new named factions, and they have some variations in Ai.
addedNOTE: Old saves are incompatible (sorry) I have added a "previous save version" branch (steam client>betas) if you wish to continue playing your existing saves.
work team size86work team size decreased, nerfstone collecting14stone collecting increased, buff

Fighting the build-to-death spiral I had no idea how big this issue was until I hired three playtesters to record their play sessions, was shocked by how fast they destroyed their economies. New players panic when food supplies run low and flood the map with farms. However, the build orders are set to top priority, leaving workers stuck building until they starve. To address this, I’ve limited the build queue until players upgrade Logistics.

Main feature updates

  • Maintaining healthy food production is now much easier.

  • More buildings.

  • Large sound design overhaul.

  • Music playlist.

  • 40 new named factions, and they have some variations in Ai.

  • Cities and Armies can be tagged with icons.

NOTE: Old saves are incompatible (sorry) I have added a "previous save version" branch (steam client>betas) if you wish to continue playing your existing saves.

Full change log

  • Longbow weapon.

  • Normal bow power reduction to about 60%.

  • Bog iron, inefficient iron collecting.

  • Storehouse, workers may drop their resources here.

  • Tavern is back! workers may eat here.

  • New icons.

  • Workers will get the closest work.

  • Changed work team size from 8 to 6, so you get exactly 5 workers per hut.

  • Food safe guard option on work prio.

  • New work prio: food farming, fuel farming, linen farming.

  • Delivery has a max distance of 80 tiles.

  • Delivery Auto city option.

  • Planting farms costs one water.

  • Two new farms.

  • Better coverage on sound design.

  • Extended tutorial and a dumb tutorial song.

  • Easier food management:-cities start with more farms (8 instead of 3).

  • Food blueprint require 25% less water and fuel, per food.

  • Max water is increased to 12.

  • Water add is increased by 5% on large cities and 40% on small (adding a lot of growth potensial).

  • Bio fuel is added to player desert cities (on < 100% difficulty).

  • Better build info.

  • Better conscript info.

  • Animals has been reduced to about 1/5 of their food production.

  • Hhortcuts on delivery and conscript menu.

  • Hover a building and press B, will start build mode.

  • Hover shortcuts on delivery and conscript buildings.

  • 40 new named factions, and they have some variations in ai.

  • 5 new factions (generic ai).

  • Changed stone collecting from 1 to 4.

  • Doubled stone price on black market.

  • Repaired toggle hud detail "U".

  • All songs are converted to OGG.

  • All Ai flags can be accessed by pressing Ctrl+B in the flag painter.

  • Improved flag painter tools.

  • city tagging.

  • more dynamic size on ai factions (must generate new maps to see them).

  • Updated save system to include both map file and meta data - for maximized backward compatibility in the future.

  • Save files are about four times larger now (200MB for large map).

  • Added a lot of compression to save files.

  • Army tags.

  • Army menu update.

  • Border poles.

  • New pre-genereated maps.

  • Fixed armies that try to buy food from an empty city.

  • 9 new generic ai flags.

  • Polish on start building placements.

  • The 5X speed option is hidden in settings.

  • Improved voxel editor select and stamp/delete functions (ctrl+V in lobby).

  • Reduced animal sounds.

  • Compressed delivery menu hud.

  • Automation of logistics.

  • Build automation is blocked in cities without logistics.

  • Randomized start farm growth.

  • All farming yield 50% more resources.

  • Improved flag painter hud.

  • Save on exit option.

  • Can pick build type from build orders (B key).

  • Fixed stuck tooltips in diplomacy.

  • Ai resource collecting is affected by difficulty level.

  • Player get

Source

Steam News / 24 November 2024

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