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Steam News26 April 20263mo ago

Dryad Update 2.1.10

We are armoring to catch as much low-hanging fruit while implementing the rest of the in-game parts. Chapter Select remains our core focus to flesh out for the next month.

Full notes

Full Dryad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes14 additions13 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
  • Security
addedNew & Improvements
addedAdded a screen cover placeholder for smoother transitions (final version coming soon)
changedUpdated tutorial text and improved timing for harvesting Crystal Flowers
addedAdded crash logging settings
addedEnabled cloud saves
addedAdded confirmation pop-ups for: Survey Applying keybind changes Exiting gameplay from the pause menu

Dryad changes

addedNew & Improvements
addedAdded a screen cover placeholder for smoother transitions (final version coming soon)
changedUpdated tutorial text and improved timing for harvesting Crystal Flowers
addedAdded crash logging settings
addedEnabled cloud saves

We are armoring to catch as much low-hanging fruit while implementing the rest of the in-game parts. Chapter Select remains our core focus to flesh out for the next month.

New & Improvements

  • Added a screen cover placeholder for smoother transitions (final version coming soon)

  • Updated tutorial text and improved timing for harvesting Crystal Flowers

  • Added crash logging settings

  • Enabled cloud saves

  • Added confirmation pop-ups for:

    • Survey

    • Applying keybind changes

    • Exiting gameplay from the pause menu

  • Added first-time tutorial modal for Rest Areas

  • Converted End Screen to new HUD framework

  • Added more Shadow Friend SFX

  • Added uncorrupted track for CH F boss

  • Added tile damage display for Burning Curse

  • Improved CH E boss meteorite visuals and feedback

  • Added Dryad look-up animations when moving vertically

  • Island now continues moving if no Sunflowers are active

New Trait

  • Grovecaller (0 Cost)

    • Spawns Basic Plants if Plant Count is below 6

    • Acts as an early-game safety net, scaling down in effectiveness over time

    • Granted for free in CH A

Balance Changes

  • Reduced effectiveness of G2 boss damage against Dryad

  • Adjusted Sorceress meteor behavior to reduce player effectiveness

  • Added mending reduction to Adamant Spine

  • Reworked Earth Armor to consistently apply to AoEs affecting enemy seeds

  • Adjusted and repositioned late-game traits

  • Removed weight cost from Door Tile

Fixes

  • Fixed Bottomless Wisp trait not initializing in HUD

  • Fixed enemy plants being interactable with the Extract key

  • Fixed Dryad starting health not scaling with Sylvan Fortitude

  • Fixed inward boost recoil not triggering on background tiles

  • Fixed Crystalcore Vessel interactions while traveling

  • Fixed Earth Armor unintentionally granting knockback immunity

  • Fixed players descending into water in P0 via boost exploit

  • Fixed Meteorite overlap interactions in CH E

  • Fixed Sunflowers in P5 not returning if converted but not collected

  • Fixed softlocks in CH E boss encounters

Optimization

  • Improved island transition performance (Travel Phase cleanup)

  • Capped and optimized meteorite spawning in CH E

  • Updated G2 encounters and enemy behaviors

Other Changes

  • Enabled Wisp to destroy tiles during cinematics

  • Updated Obelisk reactions and SFX to match Dryad notifications

  • Renamed Geode Farming Salvager, with Geode Farming repurposed for later content

More polish and improvements are on the way. Keep the feedback coming 🌿

Source

Steam News / 26 April 2026

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