Update log
Full Dryad update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Security
We are armoring to catch as much low-hanging fruit while implementing the rest of the in-game parts. Chapter Select remains our core focus to flesh out for the next month.
New & Improvements
Added a screen cover placeholder for smoother transitions (final version coming soon)
Updated tutorial text and improved timing for harvesting Crystal Flowers
Added crash logging settings
Enabled cloud saves
Added confirmation pop-ups for:
Survey
Applying keybind changes
Exiting gameplay from the pause menu
Added first-time tutorial modal for Rest Areas
Converted End Screen to new HUD framework
Added more Shadow Friend SFX
Added uncorrupted track for CH F boss
Added tile damage display for Burning Curse
Improved CH E boss meteorite visuals and feedback
Added Dryad look-up animations when moving vertically
Island now continues moving if no Sunflowers are active
New Trait
Grovecaller (0 Cost)
Spawns Basic Plants if Plant Count is below 6
Acts as an early-game safety net, scaling down in effectiveness over time
Granted for free in CH A
Balance Changes
Reduced effectiveness of G2 boss damage against Dryad
Adjusted Sorceress meteor behavior to reduce player effectiveness
Added mending reduction to Adamant Spine
Reworked Earth Armor to consistently apply to AoEs affecting enemy seeds
Adjusted and repositioned late-game traits
Removed weight cost from Door Tile
Fixes
Fixed Bottomless Wisp trait not initializing in HUD
Fixed enemy plants being interactable with the Extract key
Fixed Dryad starting health not scaling with Sylvan Fortitude
Fixed inward boost recoil not triggering on background tiles
Fixed Crystalcore Vessel interactions while traveling
Fixed Earth Armor unintentionally granting knockback immunity
Fixed players descending into water in P0 via boost exploit
Fixed Meteorite overlap interactions in CH E
Fixed Sunflowers in P5 not returning if converted but not collected
Fixed softlocks in CH E boss encounters
Optimization
Improved island transition performance (Travel Phase cleanup)
Capped and optimized meteorite spawning in CH E
Updated G2 encounters and enemy behaviors
Other Changes
Enabled Wisp to destroy tiles during cinematics
Updated Obelisk reactions and SFX to match Dryad notifications
Renamed Geode Farming → Salvager, with Geode Farming repurposed for later content
More polish and improvements are on the way. Keep the feedback coming 🌿
Source
