Dryad
Steam News 26 April 202625d ago

Dryad Update 2.1.10

We are armoring to catch as much low-hanging fruit while implementing the rest of the in-game parts. Chapter Select remains our core focus to flesh out for the next month. New & Improvements Added a screen cover placeho…

Update log

Full Dryad update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes14 additions10 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
  • Security
addedNew & Improvements
addedAdded a screen cover placeholder for smoother transitions (final version coming soon)
changedUpdated tutorial text and improved timing for harvesting Crystal Flowers
addedAdded crash logging settings
addedEnabled cloud saves
addedAdded confirmation pop-ups for: Survey Applying keybind changes Exiting gameplay from the pause menu

We are armoring to catch as much low-hanging fruit while implementing the rest of the in-game parts. Chapter Select remains our core focus to flesh out for the next month.

New & Improvements

  • Added a screen cover placeholder for smoother transitions (final version coming soon)

  • Updated tutorial text and improved timing for harvesting Crystal Flowers

  • Added crash logging settings

  • Enabled cloud saves

  • Added confirmation pop-ups for:

    • Survey

    • Applying keybind changes

    • Exiting gameplay from the pause menu

  • Added first-time tutorial modal for Rest Areas

  • Converted End Screen to new HUD framework

  • Added more Shadow Friend SFX

  • Added uncorrupted track for CH F boss

  • Added tile damage display for Burning Curse

  • Improved CH E boss meteorite visuals and feedback

  • Added Dryad look-up animations when moving vertically

  • Island now continues moving if no Sunflowers are active

New Trait

  • Grovecaller (0 Cost)

    • Spawns Basic Plants if Plant Count is below 6

    • Acts as an early-game safety net, scaling down in effectiveness over time

    • Granted for free in CH A

Balance Changes

  • Reduced effectiveness of G2 boss damage against Dryad

  • Adjusted Sorceress meteor behavior to reduce player effectiveness

  • Added mending reduction to Adamant Spine

  • Reworked Earth Armor to consistently apply to AoEs affecting enemy seeds

  • Adjusted and repositioned late-game traits

  • Removed weight cost from Door Tile

Fixes

  • Fixed Bottomless Wisp trait not initializing in HUD

  • Fixed enemy plants being interactable with the Extract key

  • Fixed Dryad starting health not scaling with Sylvan Fortitude

  • Fixed inward boost recoil not triggering on background tiles

  • Fixed Crystalcore Vessel interactions while traveling

  • Fixed Earth Armor unintentionally granting knockback immunity

  • Fixed players descending into water in P0 via boost exploit

  • Fixed Meteorite overlap interactions in CH E

  • Fixed Sunflowers in P5 not returning if converted but not collected

  • Fixed softlocks in CH E boss encounters

Optimization

  • Improved island transition performance (Travel Phase cleanup)

  • Capped and optimized meteorite spawning in CH E

  • Updated G2 encounters and enemy behaviors

Other Changes

  • Enabled Wisp to destroy tiles during cinematics

  • Updated Obelisk reactions and SFX to match Dryad notifications

  • Renamed Geode Farming Salvager, with Geode Farming repurposed for later content

More polish and improvements are on the way. Keep the feedback coming 🌿

Source

Steam News / 26 April 2026

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