Full notes
Full Drunkard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Fixes
- Gameplay
Drunkard Simulator changes
Vehicles
[optimized] Vehicles performance.
[optimized] Multiplayer vehicle stability and client-side initialization.
[changed] Vehicle damage behavior, including native Unreal Engine damage integration.
[fixed] Interactions with objects, cones and detached vehicle parts.
[fixed] Vehicle restoration and out-of-bounds recovery behavior.
[fixed] Vehicle entry, exit, passenger, camera and driver mesh replication issues.
[removed] The ability to open other doors than trunk or cargo area doors.
[removed] Fuel systems from the game to reduce complexity.
Weather
[fixed] Multiplayer weather sync issues with time, transitions, temperature and lightning.
[fixed] Incorrect cloud lighting when the weather system is rotated.
[changed] Behavior when multiple weather areas overlap.
[optimized] Weather material performance and reduced unnecessary packaged data.
[changed] Wind fog behavior so it turns on only when needed.
[improved] Sun and moon movement accuracy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
