Full notes
Full Drunkard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Vehicle tuning
You can now upgrade your vehicles at the car dealer. The tuning menu can be opened from the sign that says "Tuning". There's currently no limit on how many upgrades you can buy but be careful with the tire upgrades as the vehicle might become quite tricky to drive with too much grip!
Debug tools
I've used custom settings and functions to test the game faster. I figured that I might as well make them available to everyone. I recommend that you try them after you have played through the content of the game for obvious reasons :) You can enable debug tools from the gameplay options. After that you should see "Show debug menu" button on the top left corner when you have inventory open.
Other stuff
[added] Sounds to UI buttons.
[added] Al powered text translations. If you see any errors let me know and I get them fixed.
[changed] You can now attach carried objects to vehicles even when they are colliding with the
vehicle.
[fixed] Some of the Fermenting Facility crafting incredients were inside the table.
[fixed] A bug that caused Drunken Stunts UI to be visible despite the quest still being locked.
[fixed] Hidden tooltip widgets from item icons.
[fixed] A bug that caused vehicles still to duplicate on some systems.
[fixed] Missing interaction texts from car sale signs.
[removed] Crafted Kilju requirement from the quest "Unique Customers" by Jorma.
[removed] Half of the trees, rocks and bumps from the landscape to make off road driving more fun.
[removed] Hangover audio and visual filter effects.
[updated] Intel XeSS version to 3.0.1
What's next?
I'm going to focus on bugs and overall polish before adding any new major content. Remember to submit bug reports to Discord if you encounter any unwanted features!
Source
Changelog.gg summarizes and formats this update. How we read updates.
