Full notes
Full Drunkard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Server
Big Item System Overhaul
Items are no longer physics simulated. This frees up system resources and minimizes desync and bugs.
Crafting has been changed to use more traditional crafting stations with simpler Uls and recipes.
Convenience store has a shopping list system now which makes it easier to buy lots of items at once.
Items can be placed anywhere in world by dragging from inventory. Open boxes and vehicles can be used to carry other items.
Other changes and fixes
[added] Breaking windows with melee attack.
[changed] Town people to move even when player is not near.
[changed] Store, Pawn Shop and Pub to be always open.
[changed] Character movement to be less sluggish.
[changed] Grass system to lighter runtime spawned grass.
[fixed] Client loading wrong quests save game or not loading quests save game at all when joining game.
[fixed] Online store not delivering items for clients in multiplayer.
[fixed] Character dialogue panning from left to right when moving.
[fixed] Clients being unable to close vehicle doors.
Original physics based item system is still available in snapshot1 branch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
