Full notes
Full Drunkard Simulator update
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What changed
- Gameplay
- Server
- UI and audio
- Fixes
[changed] Objects outside of Safe Zones no longer disappear when briefly leaved the area.
[changed] Stolen vehicles won't disappear right away anymore when game is loaded. However they will get taken away after two days have passed in-game, unless they are kept inside a Safe Zone. This provides a mechanism for stolen vehicles to reset if not in use.
[changed] Drunk Devil to only spawn maximum of once during play session and fixed the issue where it won't disappear after a while.
[added] Player icons as bottles to the compass in multiplayer to know which direction other players are.
[added] Stolen vehicle text to the speedometer UI to remind that stolen vehicles will disappear after a while when outside Safe Zones. Owned vehicles will not disappear and can be towed using the laptop.
[fixed] NPCs not standing up when they start fighting. This bug was left intentionally in the game but didn't land well as a joke.
[fixed] A bug that prevented vehicles from going to sleep after being driven.
[fixed] Collisions at the Old Gas Station
[fixed] Red sedan duplication bug.
[fixed] Duplicating trash can in Pub restroom.
Source
Changelog.gg summarizes and formats this update. How we read updates.
