Update log
Full Drug Lord Tycoon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Store
The early version of the Drug Lord Tycoon overhaul is now available.
This update is a major rebuild of the game’s core systems. It introduces a new foundation for production, progression, and future content. While it doesn’t yet include everything planned, it represents the direction the game is moving in from here on.
What happens to the old version of the game?
Some of you may still wish to play your saves on the old version of the game, and therefore we are keeping this version in a legacy branch of the game.
To play it: Right click the game in your steam library, click on Properties...>Betas> and select the beta participation called "Legacy"
What This Version Is (and Isn’t)
This is an early version, not the final overhaul. You should expect:
Bugs and rough edges
Incomplete systems
Ongoing balance and tuning changes
We’re releasing it now because keeping an overhaul of this size internal slows development. Real player feedback and real usage data are critical at this stage.
Progression Is Currently Limited
You won’t be able to progress as far as in the legacy version yet. We rebuilt the fundamentals first and intentionally postponed late-game content until the new systems were stable.
Even with shorter progression, the moment-to-moment gameplay, environment interaction, and production flow are already stronger than before, which is why we believe this release is fair.
This Is the Foundation Going Forward
The overhaul is the base for everything coming next, including:
Additional drug types (Mushrooms, Meth, LSD, Cocaine)
The remaining distributors
Expanded production chains
More locations and scalable setups
We Want Your Feedback
There is a dedicated feedback button in-game. If you run into issues, have suggestions, or want to influence how the overhaul evolves, this is the best way to do it. Expect frequent updates as we iterate.
Full list of changes
+Added a Weed Breeding Table (Create your own custom weed strains)
+Added unique designs for each property
+Replaced the old dealer system with a Dealing Board
+Added a 3-slot hotbar and stacking items
+Added precision equipment for weed
+Added an introduction character
+Added a “Downtown” level for dealing product yourself
+Added a placement grid +Added worker happiness and comfort (will affect their efficiency)
+Added decorations
+Added new strains in the skilltree
+Added gambling
+Added timed delivery orders
+Added dialogue for dealers, distributors, workers, and more *Dealers now gain skill from dealing
*Seeds are now purchased in the Seed catalogue
*Plants now grow on your property even if you are not there
*Distributor orders now show up as an objective
*Reworked workers completely (They are now task based, and will only do the tasks you assign them)
*Plants now gain a growth boost when they are placed outside
*Properties are now drug specific
-Removed dealer Dave
And a LOT of other changes, bug fixes, and minor features
Source
