Update log
Full Drug Lord Tycoon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Maps
List of changes
+Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when they close >Fixed distributors and delivery orders asking for deleted strains >Fixed not being able to switch pages on “busy dealers” >Fixed not being able place wall decoration on some walls on King Road >Fixed placement on specific items on Creek Avenue >Fixed issue where if you had 2 weed breeding tables, one of them would not update its preview visuals >Fixed distributor objective staying after having defeated the distributor >Fixed being able to harvest plants while moving objects, resulting in not being able to place down the object again >Removed unused “Arrange new deal button” >Fixed workers planting seeds in planters that haven’t been placed yet >Fixed Precision growlight 3 not being able to be placed in specific spots >Fixed some errors in dialogue >Fixed being able to place some objects inside walls >Fixed downtown nightclub and added opening hours sign >Changed baggie description
What's next?
Bulk selling
Sell product in bulk using the smuggling-route system. You will begin by purchasing a centralized storage warehouse capable of holding large quantities of product. This facility will function as a storage and distribution hub. Several of these in varying sized can be purchased around the map.
You will then be able to buy vehicles such as cars, trucks, and more to distribute and sell your product in large quantities. Select a buy on a global map, make decisions that will change the route, and risk involved. Some routes may be longer but will avoid border checkpoints, making them less risky, while others will be more direct and faster but carry a bigger risk. Each run will involve operating costs, including fuel and a driver’s commission.
Passive production
Production will continue at all your warehouses when you are not there. you will then be able to return to your warehouse to sell your product from there. Or transport the product to one of the storage warehouses
Discuss these changes with us!
We are always open to feedback, join our discord to influence the future of the game!
Source
