Full notes
Full DROSS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Store
DROSS changes
It's time for the 0.8.0 Demo Update!
FIXES
New pathing system
Bug walk SFX
Credit pickups
Machine alarms not attracting bugs
Proxy grenades not sticking to bugs
Grenade throw animation
Cash despawns in machines
Tutorial error
Fixed fatal crashes
increase grenade damage
Better grenade explosions
Enemy spawn rate
bug health during alarm events
Explosive barrel damage
Bug wandering logic
Door auto closing
Nest infestation density
Pistol muzzle flash not working
Orange card not appearing in tutorial
Adding bug blood FX
Window collision
Shotgun SFX
Update armored tutorial
Saw disappearing after pickup
Pause crash
Scope not refreshing model on pickup
Pedestals in shop not clearing on pickup
Implemented Options in pause menu
Music intensity
Performance improvements
Enemy pop in values
Stun freeze not working
No guard during melee
Shotgun reload
Rest area art improvement
Grenade menu SFX
Recycler button prompt
Vented floor decor
Glass break sfx
Gun aiming points
Be sure to chime in with any bugs or issues you find so that we can get on top of that. Be sure to wishlist the game as it helps a lot with visibility!
Have fun with the new update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
