Full notes
Full DROSS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Maps
It's been a little while since we've updated the demo but we have a huge update for you. Honestly it's much to list so we'll give you a sample of some of the fixes and changes we've made in this build.
The major content for this update is the introduction of the plasma rifle and major rework of how bugs and nests spawn and pathfind through the level. Below is a list of bug fixes and other tweaks and adjustments. This is by no means an exhaustive list but pretty close. As always please leave your feedback here or in the forums and we'll be happy to check them out. We also expect to have a much more regular cadence to updates as we make our way toward release. Until next time!
Make sure tutorial complete saves
Collider near medical door
Skip cutscene skips on one
Vanth maintenance stairs pathfinding
Grenade targets not opening door
Can run through melee door
Typo in level loading screen
Vanth sticks looking at player
Darken hud health armor text
Armor station update hud text on use
Proxy grenade explosion size
Bug nest pools too low emissive
Bug drone not turning corners
Industrial tube corridors super shiny
Large machines spawned overlapping
Minimap too bright
Kick biter not working
No bugs on elevator exit map
Transfusion machine has power machine
Can walk into rest area luck room
Institute theme
Biters open doors
Biter blood green
Gun return gives wrong gun?
Corridor lights don’t disable art
Nailgun muzzle flash wrong spot
Death game pad button
Biter able to die
Transfusion station timer bar & sound
Guarantee elevator break in tutorial
Vanth pathfinding exiting maintenance
Plasma gun implementation
Armory keycard colour
Missing supply room card
Supply room vision colliders
Vending machine art
Source
Changelog.gg summarizes and formats this update. How we read updates.
