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Steam News9 February 20233y ago

NextFest Day 3 // Dereliction 2022 update 0.23

Hello everyone happy NextFest! It has been a stellar few days so far. I have gotten a lot of feedback that has helped me fix a tonne of issues with the demo.

In this update4

Full notes

Full DROSS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone happy NextFest! It has been a stellar few days so far. I have gotten a lot of feedback that has helped me fix a tonne of issues with the demo.

What changed

1 fix3 additions3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedSo, let me start by mentioning that this demo is in pre alpha, and the actual game is way off. I have so much that needs to get done, or fixed.
addedThe reason I put this demo up for this Festival is to get the amazing feedback that I have gotten, fix any and all issues that come up, and continue to work on the game. Thank you to everyone who has tried the demo, added it to their wishlist, streamed the game and posted comments. It means a lot and helps so so much.
changedControl changes:There is no throw weapon button - Picking up a third weapon will drop currently equipped weapon Call / send Vanth is now separate from use button - currently bound to Space bar, Right thumb stick button, and Dpad Up. Im testing out the options to find what works best.
addedQuick tips in loading screen:To help cover some of the mechanics of the game easier, I added some tips to the loading screen. I know it’s not the perfect solution, but hopefully it will help until I improve the layout of the tutorial and starting area
addedHud and UI:I’ve tidied up the UI, and made sure that everything looks a little cleaner and sharper. Especially at higher resolutions. The compass also got a much needed overhaul. My computer has been giving me frame issues, and I may have oversimplified the art, files, etc, trying to fix this. I will be adding more quality options for those who have faster systems that can run the game with the shadows, the SSR, ambient occlusion, and such. I will also have some color and gamma settings in the near future to work with the different screens that everyone has.
changedTutorial area:The game now is way different than it was just 2 days ago, and I hope that everyone likes the improvements. And those who didn’t like the demo as it was, I hope that they can give it another look!

DROSS changes

fixedSo, let me start by mentioning that this demo is in pre alpha, and the actual game is way off. I have so much that needs to get done, or fixed.
addedThe reason I put this demo up for this Festival is to get the amazing feedback that I have gotten, fix any and all issues that come up, and continue to work on the game. Thank you to everyone who has tried the demo, added it to their wishlist, streamed the game and posted comments. It means a lot and helps so so much.
changedThere is no throw weapon button - Picking up a third weapon will drop currently equipped weapon Call / send Vanth is now separate from use button - currently bound to Space bar, Right thumb stick button, and Dpad Up. Im testing out the options to find what works best.
addedTo help cover some of the mechanics of the game easier, I added some tips to the loading screen. I know it’s not the perfect solution, but hopefully it will help until I improve the layout of the tutorial and starting area
addedI’ve tidied up the UI, and made sure that everything looks a little cleaner and sharper. Especially at higher resolutions. The compass also got a much needed overhaul. My computer has been giving me frame issues, and I may have oversimplified the art, files, etc, trying to fix this. I will be adding more quality options for those who have faster systems that can run the game with the shadows, the SSR, ambient occlusion, and such. I will also have some color and gamma settings in the near future to work with the different screens that everyone has.

Here’s an update on all the changes to Dereliction 2022 in the past few days:

So, let me start by mentioning that this demo is in pre alpha, and the actual game is way off. I have so much that needs to get done, or fixed.

The reason I put this demo up for this Festival is to get the amazing feedback that I have gotten, fix any and all issues that come up, and continue to work on the game. Thank you to everyone who has tried the demo, added it to their wishlist, streamed the game and posted comments. It means a lot and helps so so much.

Control changes:

There is no throw weapon button - Picking up a third weapon will drop currently equipped weapon Call / send Vanth is now separate from use button - currently bound to Space bar, Right thumb stick button, and Dpad Up. Im testing out the options to find what works best.

Quick tips in loading screen:

To help cover some of the mechanics of the game easier, I added some tips to the loading screen. I know it’s not the perfect solution, but hopefully it will help until I improve the layout of the tutorial and starting area

Hud and UI:

I’ve tidied up the UI, and made sure that everything looks a little cleaner and sharper. Especially at higher resolutions. The compass also got a much needed overhaul. My computer has been giving me frame issues, and I may have oversimplified the art, files, etc, trying to fix this. I will be adding more quality options for those who have faster systems that can run the game with the shadows, the SSR, ambient occlusion, and such. I will also have some color and gamma settings in the near future to work with the different screens that everyone has.

Tutorial area:

I am trying really hard to keep the tutorial quick, easy, and skippable. If the player already knows what to do, it can be done in less than a minute. That’s for whatever reason they would have to do it again, for example if they lost all the settings, or its on a different system etc. There are more prompts for the player to go the the elevator. This is where the actual game is. And the entrance area is mostly there as a safe environment for the player to start in, figure out the controls

All in all, I feel that I have made some great progress, thanks to everyone who pointed out any issues or confusion they were having.

The game now is way different than it was just 2 days ago, and I hope that everyone likes the improvements. And those who didn’t like the demo as it was, I hope that they can give it another look!

Thank you again, I hope this wasn’t too long of a rant. I will continue to work on the demo throughout the Festival and after.

If you have any questions, comments, criticisms or ideas, here is a good place to post them. I will read them all and get back to you!

Cheers, ~SALT_

Source

Steam News / 9 February 2023

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