What changed
1 fix0 additions0 changes0 removals
fixedPatch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"
Drop In - VR F2P changes
fixedPatch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"
Patch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"
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