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Steam News5 July 20224y ago

Summer patch (Quality of life, bug fixes & mini golf expansion)

Patch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep

Full notes

Full Drop In - VR F2P update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedPatch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"

Drop In - VR F2P changes

fixedPatch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"

Patch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"

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Source

Steam News / 5 July 2022

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