In this update3
Full notes
Full Drone Sector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
Drone Sector changes
Successful Playtest
Last week I ran a private playtest with my mailing list followers. Everything went really smoothly, so I'm happy.
Over 100 players tried out the game
Players got to try 2 different maps and 13 different weapons
More than 80 total hours of play time
100+ successful missions
300+ failed missions
Most Common Requests
Soldier Radio Chatter: Many players want more immersion with radio calls from on-the-ground soldiers. I completely agree — it makes the battlefield feel more tactical and also helps the gameplay. I’m already planning to bring in voice actors.
Clearer Objectives: Many players mentioned it can be unclear what to do during mission. I plan to add more detailed mission prompts and UI elements to address this, with a comprehensive tutorial coming later in development.
Interesting Data
The smaller desert base map is well-liked.
The bigger swamp factory night map is more polarizing: some love it, some find it less appealing.
Everyone loves the minigun!
Railgun and rockets are popular.
40mm autocannons get mixed reactions; 120mm cannons are clearly underpowered.
The laser is currently the weakest option.
Source
Changelog.gg summarizes and formats this update. How we read updates.
