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- Drone Sector
Demo Update: Tutorial, Missions, Squad Order Queue
Demo Mission The new demo has a more focused mission structure, built around the new player experience. Instead of opening with the full weapon and ammo selection systems, the demo gives a pre-defined loadout and puts t…
Patch notes7 changesGameplayBalance - Drone Sector
Fewer Traffic Jams, More Ammo Options
Vehicle Avoidance System For a while, one major issue with vehicles was that they could drive full speed into each other and get stuck. The problem was fairly simple: vehicles were not really aware of each other. Static…
Patch notes6 changesMapsGameplay - Drone Sector
Tanks were supposed to be easy
Tracked Vehicles When I started building vehicles for Drone Sector, I assumed tanks would be easier to implement compared to wheeled vehicles. Mainly because their AI doesn’t need to worry about turning radius. Tanks ca…
Patch notes10 changesGameplayMaps - Drone Sector
New Map + Major Demo Improvements
Overview This is the first demo update since late October. The most noticeable changes are with thermal vision contrast, HUD readability and the new map. Beyond that the game might look similar, but it should play a lot…
Patch notes22 changesFixMaps - Drone Sector
Designing a stealth gunship: the constraints that shaped it
New gunship design (XAQ-1B “Blackout”) Work on the new gunship design started in late November 2025. MicroProse is helping with art, but the broad direction and constraints were on me. I wanted it to feel futuristic, bu…
Patch notes8 changesGameplayMaps - Drone Sector
Tools to remain in flight
Anti-Air I got another iteration of the enemy AA gameplay loop done. Instead of only mobile SAMs, there are now also flak guns. They’re less precise, but apply more consistent pressure. AA without countermeasures would…
Patch notes11 changesGameplayBalance - Drone Sector
The mistake was having no plan
Mission Pre-planning I worked on the mission loading systems to give more control over how missions are generated. The most visible part is the ability to pick a spawn point for ground troops. Later this system should a…
Patch notes5 changesGameplay - Drone Sector
Pick your ammo. Change the fight
Weapon Ammo Split For a while now I have been wanting to add finer control over the weapons. I didn’t go full sandbox, but the new setup adds plenty of flexibility. Previously, each weapon had multiple versions based on…
Patch notes27 changesGameplayUI/audio - Drone Sector
Enemies finally figured out teamwork
Enemies in Squads Until now, enemies acted alone, based only on what they themselves knew. Player spotting messages were the only exception. This often led to enemies walking toward player positions with little concern…
Patch notes6 changesGameplayBalance - Drone Sector
MicroProse Brings New Firepower to Drone Sector
MicroProse is now publishing Drone Sector and providing support that goes far beyond marketing. They are contributing art assets, voice acting and other production work, which allows me to focus on gameplay, features an…
Patch notes10 changesUI/audioGameplay - Drone Sector
Drone Sector Demo
Drone Sector Demo is Here! The demo includes two missions and several key systems from the main game. Below is a detailed overview of what’s available, along with notes that might help you get the most out of your first…
Patch notes15 changesMapsBalance - Drone Sector
How to Stop a Tank Without Destroying It?
Physics-Based Vehicles In the last playtest, vehicles behaved strangely. They could climb over walls or sink into the ground, all because they weren’t using proper physics. That was partly intentional for performance re…
Patch notes4 changesPerformanceUI/audio - Drone Sector
Splitting the Game in Two (Sort of...)
Mode System Drone Sector has two core gameplay systems: Gunship Combat – This has been the main development focus so far. Based on player feedback, it’s already fun and well-developed. Ground Troop Command – Still in ea…
Patch notes5 changesGameplayUI/audio - Drone Sector
One Week of Private Playtesting
Successful Playtest Last week I ran a private playtest with my mailing list followers. Everything went really smoothly, so I'm happy. Over 100 players tried out the game Players got to try 2 different maps and 13 differ…
Patch notes5 changesMapsUI/audio - Drone Sector
Introducing the Latest in Tactical Firepower
Expanding the Arsenal Minigun: A rapid-fire weapon perfect for shredding through infantry with devastating efficiency. Autocannons: A versatile weapon system with multiple ammo types: Airburst Rounds: Explodes above gro…
Patch notes8 changesGameplayBalance - Drone Sector
Two Weeks After Launch: What’s Next?
Two Weeks Since the Announcement The announcement week was a rush, but it went better than I expected! A lot of you seem excited about Drone Sector - we’ve already surpassed 400+ wishlists. Thanks for following along! L…
Patch notes1 changeGameplay




