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- Drone Sector
v0.1.4 - Pathfinding Update
v0.1.4 - Pathfinding Update This update reworks the tactical pathfinding and vehicle movement systems, alongside several map, balance, and UI changes. A new previous-version branch is also available on Steam. This allow…
Patch notes18 changesUI/audioGameplay - Drone Sector
v0.1.3 - Minor Update
v0.1.3 - Minor Update This update improves text readability for Simplified Chinese, Japanese, and Korean players, adds Steam Cloud support, and includes several smaller content and balance changes. Added Added Steam Clo…
Patch notes8 changesFixBalance - Drone Sector
Drone Sector Early Access Roadmap
In the previous post, I covered what Drone Sector includes at its Early Access launch. This time, I want to look further ahead and share my current plans for the game. This roadmap is not a fixed production schedule. Pr…
Event24 changesFixMaps - Drone Sector
v0.1.2 - Hotfix
v0.1.2 - Hotfix This hotfix addresses several objective detection issues and makes additional early-game balance adjustments. Fixed Improved unit detection within capture and extraction zones. Improved collision around…
Patch notes10 changes1 numericFix - Drone Sector
v0.1.1 - Launch Hotfix
v0.1.1 - Launch Hotfix This is a small launch-day hotfix addressing early balance and localization issues. Balance Increased Warhead Materials rewards from several objectives. Increased infantry movement speeds. Fixed F…
Event5 changesFixUI/audio - Drone Sector
What to expect from Drone Sector at Early Access launch
Drone Sector launches into Early Access on July 21. I wanted to make this post mostly as a practical overview of what will be included in the Early Access version at launch. The demo showed the core shooting and battlef…
Patch notes13 changesMapsBalance - Drone Sector
Demo Update: Tutorial, Missions, Squad Order Queue
Demo Mission The new demo has a more focused mission structure, built around the new player experience. Instead of opening with the full weapon and ammo selection systems, the demo gives a pre-defined loadout and puts t…
Patch notes9 changesGameplayBalance - Drone Sector
Fewer Traffic Jams, More Ammo Options
Vehicle Avoidance System For a while, one major issue with vehicles was that they could drive full speed into each other and get stuck. The problem was fairly simple: vehicles were not really aware of each other. Static…
Patch notes7 changesMapsGameplay - Drone Sector
Tanks were supposed to be easy
Tracked Vehicles When I started building vehicles for Drone Sector, I assumed tanks would be easier to implement compared to wheeled vehicles. Mainly because their AI doesn’t need to worry about turning radius. Tanks ca…
Patch notes13 changesGameplayMaps - Drone Sector
New Map + Major Demo Improvements
Overview This is the first demo update since late October. The most noticeable changes are with thermal vision contrast, HUD readability and the new map. Beyond that the game might look similar, but it should play a lot…
Patch notes23 changesFixUI/audio - Drone Sector
Designing a stealth gunship: the constraints that shaped it
New gunship design (XAQ-1B “Blackout”) Work on the new gunship design started in late November 2025. MicroProse is helping with art, but the broad direction and constraints were on me. I wanted it to feel futuristic, bu…
Patch notes10 changesGameplayMaps - Drone Sector
Tools to remain in flight
Anti-Air I got another iteration of the enemy AA gameplay loop done. Instead of only mobile SAMs, there are now also flak guns. They’re less precise, but apply more consistent pressure. AA without countermeasures would…
Patch notes10 changesGameplayUI/audio - Drone Sector
The mistake was having no plan
Mission Pre-planning I worked on the mission loading systems to give more control over how missions are generated. The most visible part is the ability to pick a spawn point for ground troops. Later this system should a…
Patch notes6 changesGameplay - Drone Sector
Pick your ammo. Change the fight
Weapon Ammo Split For a while now I have been wanting to add finer control over the weapons. I didn’t go full sandbox, but the new setup adds plenty of flexibility. Previously, each weapon had multiple versions based on…
Patch notes27 changesGameplayUI/audio - Drone Sector
Enemies finally figured out teamwork
Enemies in Squads Until now, enemies acted alone, based only on what they themselves knew. Player spotting messages were the only exception. This often led to enemies walking toward player positions with little concern…
Patch notes6 changesBalanceUI/audio - Drone Sector
MicroProse Brings New Firepower to Drone Sector
MicroProse is now publishing Drone Sector and providing support that goes far beyond marketing. They are contributing art assets, voice acting and other production work, which allows me to focus on gameplay, features an…
Patch notes10 changesUI/audioGameplay



