Full notes
Full DriveWave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
This update brings a wave of new content and improvements to keep your rides fresh and your screens smoother than ever.
New Content
136 new cars added to the collection, including Racing, Rally, and Police cars.
Racing cars now feature vinyl options for extra style.
Expanded color variety across many existing cars.
Quality of Life
New Car List UI that lets you browse every car and jump to it instantly.
Direct Environment Access to switch to any unlocked location without waiting for auto-change.
Refined UI for a smoother, faster, and more responsive experience.
Improved window handling so dragging and resizing feel seamless.
General Fixes
Fixed wheel issues on certain cars, especially some Kizaru FSX variants. Thanks to Villanovasoft on Discord for pointing it out.
Additional UI performance improvements for better stability.
Additional Notes
Some cars have been renamed or corrected for better accuracy, which might affect existing saves.
Achievements now recheck at the start of the game to resolve any missed unlocks
DriveWave is something I keep running on my PC all the time. I originally made it to keep me company while working on my other games, and my kids were a big part of that. They picked most of the initial cars themselves and helped shape the overall style and idle camera angles.
I enjoy tweaking DriveWave whenever I get the chance, so it keeps evolving bit by bit. That’s also why I don’t always post changelogs right away.
My main focus right now is Metal Thunder v1.0, but DriveWave will continue to get small, steady updates in the background. See you on the road.
– Tolga
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
