Full notes
Full DriveWave update
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Repeated intro
Hey everyone,
What changed
- Fixes
- UI and audio
- Events
- Gameplay
- Performance
- Compatibility
DriveWave changes
Bigger hotfix than I planned. Iris Nebula sat down with the game for the first time and walked me through an entire first-session bug report on Discord, and NICO flagged a numpad input miss in the Steam discussions. Eleven things got fixed, all from those two threads.
Restart button actually restarts now. It was just quitting the game before, which killed Steam's playtime tracking and any achievement progress mid-session. Relaunches through Steam properly now, session stays continuous.
Jukebox playlist persists between sessions. Saves were happening in the background but the game would close before the write hit disk. Writes synchronously on quit and pause now, your tracks stick around.
Wheel Drop timer no longer freezes at "10:50". If you came back with a pending drop waiting, the UI never got the memo, the timer locked up and there was no Claim button. Drop count syncs on load now, button shows up where it should.
Right-click window drag works after closing the Jukebox or Car Lot screen. You could end up in a state where drag stopped responding, and toggling the drag overlay made it worse by locking the whole UI. The whole chain is sorted.
The arrow button under the game window matches the panel state. Opening Settings could close the game window but leave the arrow showing "open", forcing a double-click to toggle. Your last choice persists across launches too, so if you closed it, it stays closed.
Wheel sizing in the garage no longer compounds on itself. Setting rims to 1.2x and pressing Apply a few times used to grow them bigger than the car each press. Apply starts from the original size every time now, and 1.00x actually resets to default.
Retro filter is pixel perfect at integer window scales. At 1.00x it was throwing those weird moire patterns onto everything because the render target didn't line up with native pixels. It should be cleaned up now.
WASD no longer triggers the Windows "ding" in Drive or Skydeck mode. A UI button was holding focus when controls activated, so the OS treated the letter keys as invalid input. Focus clears on Drive activation now.
DJ booth audio stops leaking into the Tune Car screen. Opening Tune Car from the Garage (not from Skydeck) made the music pan left and duck, because the listener ended up in the wrong place during the transition. Fixed, audio stays put no matter which screen you came from.
Engine volume stops halving and doubling on its own. The slider value never changed but actual loudness shifted with whichever panel was open, so you couldn't tune it properly. Listener stays in a consistent fallback position now, slider value is what you actually hear.
Numpad keys count with NumLock on. Numpad keystrokes with NumLock enabled now boost your car like any other key, including the operators and the nav block. Applied on macOS and Linux builds too.
As always, let me know if anything still misbehaves on your end. Thanks again to Iris and NICO for the detailed write-ups, made each of these way easier to chase down. I have limited testing ability as I have 2 active development games and mostly focusing on Metal Thunder now for its 1.0 so please dont hesitate to report everything you have found!
See you on the road.
Tolga
Source
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