Update log
Full DriveCrazy update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! Here’s the latest update.
Extracted changes
- Gameplay
- UI and audio
Note: If your graphics quality setting was set to Custom, it will be reset.
New Features
Guardrails with reflectors
Traffic cones and bars
Direction-based lane designation signs and road markings
Changes
Improved the Kei truck’s appearance
Improved how objects are blown away
Added new sliceable enemies
Improved wiring for utility pole cables
Updated sound effects for some blow-away objects
Audience voice volume now reacts to the “Voice Volume” setting
Added sand to gutters along sidewalks
Updated the backgrounds of all currently available stages
Stage 5 – Rooftop jump area: surrounding buildings made taller
Stage 5 – Raised the ceiling height of the multilevel parking garage
Stage 7 – Added shops in the underground passage
Demo Stage – Removed the stunt camera trigger at the building jump
Improved camera update processing while paused
Added “Default” to Photo Mode presets
Story Mode results screen now displays total bonus time
Settings: Descriptions now appear on mouse-over
Graphics settings save data: Only the “Custom” preset is now saved
Key Config: When a key icon is missing, a generic button background will be shown
Stage Select is no longer available unless at least one stage has been cleared
Movie Gallery is no longer available unless at least one movie has been viewed
Removed the startup image
Fixes
Stage 8: Missing underside of a bridge near the goal
Camera getting too close when hitting invisible fall-prevention floors
Stage 12: Kei truck bouncing when driving around the pond
Stage 18: Risk of going out of bounds when driving on top of the collapsing building
Camera positioned too high when FOV is set to 50°
Missing road markings at intersections
Smoke appearing in rainbow colors
Source
