Update log
Full DriveCrazy update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! Here’s what’s new in this update.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
New Features
Enemies can now be sliced when you strike them.
Reverb sound effects now play in places like tunnels.
- Photo ModeAdded setting presets (you can save your own!).
Added gas station price boards.
Added tactile paving blocks before crosswalks.
Added a temizuya (purification fountain) to the shrine.
Added highway speed-warning signs.
Abandoned scooters now appear in the world.
Added curb ramps on sidewalks.
Added ropes on the pier.
Added bollards/mooring posts on the pier.
Added highway guide signs.
Added a startup loading screen (might remove this later…).
Added a movie-viewing screen.
Added images for the movies.
Feature to display descriptions in the UI item description bar when a setting item is selected.
Added volume settings for ambient sounds.
Changes
Reduced screen shake caused by the road-blocking meteor.
Slightly improved brown bear movement when taking damage.
Restored shortcuts for Stages 1, 2, and 3.
Hide the line spoken when returning to the course since it's unnecessary.
- Story ModeAdjusted the layout of the “Continue” button.
- Graphics SettingsChanged to a preset-selection style.
License display now works offline.
Fixes
Water-drowning SFX could play multiple times.
Reaction voice lines wouldn’t play after a successful parry.
Fixed lighting in highway tunnels.
- Stage 8Fixed a hole visible in the mountain.
Fixed slow texture loading for the “Nembutsu Ultrasound” effect.
Settings: Scroll bar sometimes appeared and sometimes didn’t.
Settings: “Delete Save Data” did not clearly indicate which data would be deleted.
Changing tabs while the delete-data dialog was open caused the dialog to stop opening afterwards.
Source
