Full notes
Full Drive Beyond Horizons update
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Repeated intro
Hey everyone,
What changed
- Performance
- Gameplay
- Security
- Fixes
- UI and audio
- Maps
Drive Beyond Horizons changes
Weโve just pushed a new patch focused on improving multiplayer stability, fixing item spawns, and polishing overall gameplay.
๐ Pickable items now reactivate properly Items that sometimes became unpickupable for clients now behave correctly without needing manual intervention.
โ๏ธ Original part counter updated The counter now count the full number of parts when restoring vehicles. It was modified depending on if wheel were intalled or nor for example.
๐ ๏ธ Infinite food exploit removed You can no longer eat endlessly by putting an empty food can back into your inventory.
๐ Ejection visual bug corrected Passengers ejected from vehicles in third-person view no longer incorrectly see their head in first-person.
๐ฎ FOV limits properly applied Field of view values are now clamped to avoid extreme and unrealistic settings.
๐ IFA dashboard mountable The IFA vehicle dashboard can now be properly installed.
๐ ๏ธ Part spawn randomness improved Certain parts no longer spawn five times in a row.
๐ Teleport bug after inspecting ragdolled players resolved Inspecting a player who was ragdolled no longer sends you flying across the map.
๐ฅ๏ธ Crash on startup resolved for affected users A crash that prevented some players from launching the game has been fixed.
๐ Prevented "M" flying glitch Rapidly pressing "M" after leaving a car no longer causes your character to fly away.
๐ Level spawning corrected for clients Level now properly spawn on the client side.
๐ฃ๏ธ Road artifact bug fixed in multiplayer Roads no longer produce visual artifacts on the server side during multiplayer sessions.
Thanks again for your support and detailed reports โ the game keeps getting better thanks to you! More fixes, optimizations, and improvements are on the way ๐๐จ
โ The Drive Beyond Horizons Team
Source
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