Full notes
Full Drive Beyond Horizons update
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Repeated intro
Hey everyone,
What changed
- Performance
- Gameplay
- Security
- Fixes
- UI and audio
- Maps
Drive Beyond Horizons changes
We’ve just pushed a new patch focused on improving multiplayer stability, fixing item spawns, and polishing overall gameplay.
🎒 Pickable items now reactivate properly Items that sometimes became unpickupable for clients now behave correctly without needing manual intervention.
⚙️ Original part counter updated The counter now count the full number of parts when restoring vehicles. It was modified depending on if wheel were intalled or nor for example.
🛠️ Infinite food exploit removed You can no longer eat endlessly by putting an empty food can back into your inventory.
🚗 Ejection visual bug corrected Passengers ejected from vehicles in third-person view no longer incorrectly see their head in first-person.
🎮 FOV limits properly applied Field of view values are now clamped to avoid extreme and unrealistic settings.
🚙 IFA dashboard mountable The IFA vehicle dashboard can now be properly installed.
🛠️ Part spawn randomness improved Certain parts no longer spawn five times in a row.
🚀 Teleport bug after inspecting ragdolled players resolved Inspecting a player who was ragdolled no longer sends you flying across the map.
🖥️ Crash on startup resolved for affected users A crash that prevented some players from launching the game has been fixed.
🛞 Prevented "M" flying glitch Rapidly pressing "M" after leaving a car no longer causes your character to fly away.
🌍 Level spawning corrected for clients Level now properly spawn on the client side.
🛣️ Road artifact bug fixed in multiplayer Roads no longer produce visual artifacts on the server side during multiplayer sessions.
Thanks again for your support and detailed reports — the game keeps getting better thanks to you! More fixes, optimizations, and improvements are on the way 🚗💨
— The Drive Beyond Horizons Team
Source
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